Jamie Dallaire on Sat, 14 Mar 2009 12:51:39 -0700 (MST) |
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Re: [s-b] [s-d] Proposal: Game Board / Blueprint Synching |
On Sat, Mar 14, 2009 at 1:21 PM, M P Darke <darkemalcolm@xxxxxxxxxxx> wrote: > You can't amend a non-existant thing. Oops, you're right! I started writing the proposal with just an amend, then decided to destroy above that (just to make sure we wouldn't have two kinds of scimitars in circulation). Forgot I was still amending though... I revise my Proposal "Game Board / Blueprint Synching" to read: > { > > All Blueprints entitled "A Buckling Sword" are destroyed. > All Devices entitled "A Rusty Scimitar" are destroyed. > > Create a Blueprint entitled "A Buckling Sword" to read: > {{ > Device: A Rusty Scimitar > Power: Slash > Effect: Reduces a Target Player's Hit Points by 2 > Conditions: Owner is living, target player is living. Target is in an > adjacent square. Owner has not used this Rusty Scimitar to Slash or Parry > during the current or previous nday. > Trigger: Game Action by owner. > Power: Parry > Effect: Until device owner uses this Rusty Scimitar to slash, m2 is > subtracted and 2 HP are added to device owner whenever he is Slashed. > Conditions: Device owner has not used this Rusty Scimitar to Slash > during the current or previous nday. > Trigger: Game Action by owner. > Cost: m25 > }} > > "A Rusty Scimitar" is created in the possession of any Player who owned "A > Rusty Scimitar" immediately before this Proposal Passed. > > Amend the Blueprint entitled "A Wall" to read: > {{ > Device: Another Brick Wall > Power: Build > Effect: Sets the Altitude of a Square adjacent to the Resident Square > of the Owner in a Cardinal Direction to 4. m20 is subtracted from the > Owner's macks. > Trigger: Game Action by the Owner specifying the Target Square. > Cost: m50 > }} > > Create the following non-unique Blueprint entitled "A Ladder" > {{ > Device: A Rickety Ladder > Power: Climb > Effect: The Owner may move into and out of a Square with an Altitude > of > 4. m20 is subtracted from the Owner's macks. > Trigger: Game Action by the Owner specifying the Target Square. > Cost: m50 > }} > > Create the following unique Blueprint entitled "A Mountain" > {{ > Device: Don't Matterhorn > Power: Comes to Mohammed > Effect: Sets the Altitude of the Resident Square of the Owner to 5, > dislodges the Owner and moves em three Squares in a Cardinal Direction. The > Altitude of the Squares surrounding the Resident Square (before Owner was > dislodged) is set to 4. Don't Matterhorn is destroyed after this Power is > Activated. > Trigger: Game Action by the Owner. > Cost: m250 > }} > > Create the following unique Blueprint entitled "A Castle" > {{ > Device: CAMELOT! > Power: A Silly Place > Effect: The Altitude of the Squares Surrounding the Owner's Resident > Square is set to 5. These Squares become > Colored with the Color of the Owner's Resident Square, and change to match > that Square whenever that Square is Colored. One Square becomes an Exit. > The > Altitude of the Exit may be set to 0 or to 5 as a Game Action by the > (former) Owner. CAMELOT! is destroyed after this Power is activated. > Trigger: Game Action by the Owner specifying the Cardinal Direction > the > Exit faces. > Cost: m500 > }} > > Create the following unique Blueprint entitled "A Moat" > {{ > Device: Water > Power: Hold Back the North Sea Little Hans. > Effect: The Altitude of all Squares two Squares away from the Owner's > Resident Square is set to -4. These Squares become Colored Blue. Water is > destroyed after this Power is Activated. > Trigger: Game Action by the Owner > Cost: m500 > }} > > Create the following non-unique Blueprint entitled "A Drawbridge" > {{ > Device: Army Corps of Engineers. > Power: Get me over there. > Effect: Sets the Altitude of a Square that currently has an Altitude > of > -4 to 0. The Army Corps of Engineers is destroyed after this > Power is Activated. > Trigger: Game Action by the Owner specifying the Target Square. > Cost: m150 > }} > } > > Billy Pilgrim > _______________________________________________ > spoon-business mailing list > spoon-business@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > > > > > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business