James Baxter on Tue, 24 Feb 2009 12:00:09 -0700 (MST)


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[s-b] 6th Era RP


If the first points of the Emergency are established (which, from everybod's actions, seems to be assumed) and the Pause is initialized (which Wooble did, it is assumed he is Emergency coordinator) then I will submit a Refresh Proposal.

 

The gamestate is still largely unknown. Despite efforts by both myself and Wooble, we still don't knpow for certain the full ruleset. Even if we do know the ruleset then it is still uncertain what effect this has had on game objects and attributes. We now have a good idea of what the emergency rule is and with that we can reset the rules and gloss over the uncertainties by creating a fresh gamestate. This would advance us into Era 6.

 

I submit the following refresh proposal:

 

{Repeal all rules and replace them with the rules found at http://b.nomic.net/index.php?title=Rules&oldid=9553.

 

Replace the body of Rule 7 with the following:

 

{Game Documents are Game Objects that consist of plain, unobfuscated text.

 

In every Game Document, with the exception of this paragraph, text beginning at a double open square bracket ("[[") or forward slash and asterisk combination ("/*") and ending at a double close square bracket ("]]") or asterix and forward slash combination ("*/"), shall be deemed Comment Text. Comment Text has no direct effect on the state of the game, although it can be read. 

 

The text contained in a Game Document should generally be written in English using the ASCII character set.}

 

Replace Rule 0 with the rule whose text is found at http://b.nomic.net/index.php?title=Rule_5E0&oldid=9887.

 

Make the current Players be as given at http://b.nomic.net/index.php?title=Players&oldid=10428.

 

Make all Players Unsquared and all Squares Uncoloured.

 

Destroy all Ownable game objects.

 

Destroy Rule 55 and remove the last section of Rule 47.

 

Destroy all Mackerel and then create m100 in the posession of each Player.

 

Make all Ministries vacant and set their reward values to 100.

 

Change the last paragraph of Rule 17 to:

{The Fifth Era of B Nomic is the time starting with nweek 153(2 Dec 2008, when http://b.nomic.net/index.php/User:Ehird/Make_it_Better passed), and ending immediately before the start of the Sixth Era of B Nomic.}

 

Add the following paragraph to the end of Rule 17:

{The Sixth Era of B Nomic is the time starting with nweek 157 (X, prompted by an error in the comment rule causing uncertainty about the gamestate) and continuing to the present day.}

Where X is the real world date according to the Gregorian calendar when this refresh proposal passed.

 

Set the nday count to 1 and set the nweek count to 157. Turn the Clock on.

 

Ensure that a declaration is made to the Public Forum informing Players that the Sixth Era of B Nomic has begun.}

 

 

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