Geoffrey Spear on Tue, 3 Feb 2009 11:57:25 -0700 (MST) |
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[s-b] Proposal: fix weapons |
I submit the following Proposal, entitled "Fix Weapons": {{ Replace the text of Rule 5E49 with: {{{ Each Player has an amount of Health, initially 100. If a Player's Health would ever go below 0, it instead becomes 0. A Player with 0 Health is Dead. When a Player becomes Dead, all of their Weapons are transferred to the Colour of their Resident Square, or destroyed if the Square they are Resident in has no Colour. Any non-Dead Legal Entity may spend 50 macks to Revive another Player, at which point the Revived Player's Health becomes 100. Any non-Dead Player may spend N macks (where N is any positive integer) to increase their own Health by 5*N. Weapons are a type of Game Objects that are Ownable and Transferrable. There is a Ministry called the Ministry of Warfare, responsible for keeping track of Weapons and their attributes, and the Health of Players. Each type of Weapon has a Name, a Cost in macks, a Range (a number), a Damage in Health, optionally a Usage Cost in macks and optionally a Lifespan. Each type of Weapon has a Switch called Targeted, by default Off. A Player may Purchase a Weapon (i.e. an instance of that Weapon is created in their possession) by spending macks equal to its Cost. A non-Dead Player may use (synonyms: stab, detonate, fire, shoot, etc) a Weapon they own by paying its Usage Cost, specifying a Player to target if that weapon is Targeted. Then the following happens: * If the Weapon is Targeted and the target further away on the Grid from the Player using the Weapon than the Weapon's Range, the usage fails. * If the Weapon is not Targeted, the targets are all Players are not more distant than the Weapon's Range away from the Player using the Weapon. Unless specified otherwise by a Rule, the Player using it is not a target. * The Health of all Targets decreases by the Weapon's Damage. * If the Weapon has a Lifespan and has been used as many times as the Lifespan, it is destroyed. These types of Weapon exist: * '''Name:''' Well-sharpened pencil, '''Cost:''' m10, '''Range''': 1 square, '''Damage:''' 2, '''Usage Cost:''' m1, '''Lifespan:''' 10, '''Targeted''' * '''Name:''' Knife, '''Cost:''' m25, '''Range''': 2 squares, '''Damage:''' 10, '''Usage Cost:''' m10, '''Lifespan:''' 10, '''Targeted''' * '''Name:''' Rapier, '''Cost:''' m75, '''Range''': 5 squares, '''Damage:''' 20, '''Usage Cost:''' m10, '''Lifespan:''' 25, '''Targeted''' * '''Name:''' Pistol, '''Cost:''' m75, '''Range''': 7 squares, '''Damage:''' 5, '''Usage Cost:''' m5, '''Lifespan:''' 50, '''Targeted''' * '''Name:''' Machine gun, '''Cost:''' m200, '''Range''': 10 squares, '''Damage:''' 35, '''Usage Cost:''' m25, '''Lifespan:''' 10, '''Targeted''' * '''Name:''' Mother's stare, '''Cost:''' m275, '''Range''': 10 squares, '''Damage:''' 75, '''Usage Cost:''' m50, '''Lifespan:''' 10, '''Targeted''' * '''Name:''' Bomb, '''Cost:''' m400, '''Range''': 20 squares, '''Damage:''' 50, '''Usage Cost:''' m75, '''Lifespan:''' 5 * '''Name:''' Large Hadron Collider, '''Cost:''' m1000, '''Range''': 30 squares, '''Damage:''' 200, '''Usage Cost:''' m0, '''Lifespan:''' 1. ''Usage target includes user.'' }}} and in Rule 5E48, after "Squares are identified by their (x,y) positions." add: {{{ The distance between any two Squares (x1,y1), (x2, y2) or Objects residing in those squares is the larger of the absolute values of the difference between x1 and x2 and the difference between y1 and y2. }}} }} -- Wooble _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business