Elliott Hird on Mon, 12 Jan 2009 18:42:12 -0700 (MST) |
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Re: [s-b] RP Voting |
I become Paranoid. Awful rp. On 13/01/2009, Jay Campbell <bnomic@xxxxxxxxxxxxxxx> wrote: > > 0x44's Refresh Proposal is selected. It is pasted below for reference. > > All PEPs become Calm. > > There being several vacant Ministries, the Clock remains off. The ndelay > is 4. > > I set my Mental State to Paranoid and hoist the Setting Orange. > > > ----- > > { > /* Fixes Emergencies, makes Emergencies happen less often. > * Brings back the temporal prime directive > * Explicitly fixes tweaks. > * Leaves the question of ehird's playerhood to the Courts where it > belongs. > * Fixes rule 5e9 > * Restores and then fixes rule 5e10 > * Repeals 5e3333 > * Repeals 5e-1 > */ > > The numbered proposal entitled "Fix Rule 0" is destroyed, its status > is set to Historical. > > Replace the text of Rule 0 with: > { > For the purposes of this rule, the term "Potential Emergency > Participant" > or PEP shall mean each of the current Active Players of B Nomic as > defined by > other rules. If, however, there are fewer than five such Active > Players, or who the > current Players are is unclear, uncertain, or ambiguous, then it > means those > who were unambiguously Active Players before such uncertainty or > decrease > in Active Player count. > Each PEP has a Mental State, which is exactly one of Calm, > Paranoid, or > Trusting, and defaults to Calm. As a game action to the Public > Forum or any > forum previously Public in the past month, a PEP may set his > Mental State by > stating that he does so, and specifying the new Mental State. If at > least 1/3 of PEPs are Paranoid and no more than 2 PEPs are > Trusting, or > more than 1/3 + the number of Trusting PEPs are Paranoid, B Nomic > enters > a State of Emergency. > > When this occurs the following Procedure happens: > 1. Game time is halted. Whatever means used in the Game of B > Nomic to > track time are stopped as of the beginning of the Emergency and > cannot be > restarted until B Nomic comes out of Emergency by a means > specified in this > rule. Pending events and deadlines relative to game time, except > those > specified in this rule, are postponed until game time resumes. > Pending events > and deadlines with absolute dates and times do not > occur. > 2. The PEP who most recently held the Ministry of Ministries > becomes the > Emergency Coordinator. > > 3. The most recent Public Forum becomes the Emergency Forum. If > for any > reason, the most recent Emergency Forum is inaccessible, or becomes > inaccessible during the Emergency, the Emergency Coordinator shall > post to > all public and discussion forums, or if neither are available, > email each > PEP at their last known email address to notify all PEPs of the > location of > a forum suitable for Emergency communication, preferably a public > forum. > This forum becomes the Emergency Forum. If he does not do so > within 24 > hours, any PEP may do so, thus becoming the new Emergency > Coordinator. > > 4. The Pause is initialized at zero. This Procedure tracks time spent > using the Pause. Until the completion of the Procedure, the Pause is > increased by one each day at 00:00:00 UTC. Once per day, the > Emergency > Coordinator may announce to the Emergency Forum his intention to > increment > the pause. If no PEP voices objection to this action on the > Emergency Forum > within 24 hours of the posted intention, the value of the Pause is > incremented by one. > > 5. At any time before the value of the Pause is 5, each PEP may > submit a > Refresh Proposal, aimed at either resuming or ending the Game, and > may > revise or withdraw his own Refresh Proposal, via the Emergency > Forum. A > Refresh Proposal consists of a list of changes which may affect > any aspect > of the Game or the state of the Game, including, but not limited > to: rules, > mackerel, player attributes, the valid list of Players, current > holders of > any Ministries, and the legitimacy and/or actuality of any action > taken in > the context of the Game. > > 6. When the value of the Pause is 5, any PEP can, and the Emergency > Coordinator shall, gather all submitted Refresh Proposals into a > Ballot and > publish it. > > 7. Each PEP may cast a single Ballot by announcing it via the > Emergency > Forum. This Ballot shall rank some or all of the Refresh Proposals > in order > of preference with the most-preferred alternative being ranked > first, and > less-preferred alternatives being given subsequently higher > integers. > 8. When the value of the Pause is 7, any PEP can, and the Emergency > Coordinator shall, tally the ballots using the Ranked Pairs > algorithm. The > Refresh Proposal chosen by the ballots shall be the selected refresh > proposal. > 9. All changes listed in the selected refresh proposal occur, > implemented > by the Emergency Coordinator as needed. All PEPs become Calm. > > If all current Emergency procedures have been running for 14 days or > more, any PEP can initiate another one, to run independently of > the current > one. This Emergency Procedure will start at step 3, and the PEP that > initiated it will be the Emergency Coordinator. If at any point, > during the > State of Emergency, less than 1/3 of PEPs are Paranoid, or there > are fewer > than 1/3 of PEPs plus the number of Trusting PEPs, all running > Emergency > procedures stop and B Nomic exits the State of Emergency and > normal game time resumes. > > At the beginning of Mulberry, nday 3, any PEPs who are Paranoid > become Calm > iff the value of the Threat Flag is Pink Ponies. > } > > Add the following paragraph to the end of Rule 5e9: > { > A rule "deferring precedence" to another rule is equivalent to > the deferred claiming > precedence over the deferrer. > } > > If Rule -1 exists, it is repealed > If Rule 3333 exists, it is repealed > > If Rule 5e10 does not exist, create a new Rule numbered 5e10 > consisting of the text > at http://b.nomic.net/index.php?title=Rule_5E10&oldid=9100 > > In Rule 5e10 replace: > { > Game Actions occur upon reaching the appropriate fora, in the > order they arrived, > unless a rule states otherwise. > } with { > Game Actions occur upon reaching the appropriate fora, in the > order they arrived. > Other rules may dictate otherwise, and for the purposes of > determining whether > a Game Action occurs, this rule defers precedence to all others. > } > > Add the following paragraph to the end of Rule 5e10: > { > No rule, game document, or game action may require or force any > retroactive changes to the game state. > } > > Replace the text of Rule 5e35 with: > { > As a game action, a Player can submit a Tweak, which is a Game > Document > describing changes to be made to the rules and/or game state > of B Nomic. > A submitted Tweak cannot be revised after it has been submitted. > > As a game action without objection, a Player can activate a > Tweak he > submitted during the current or previous nweek, provided he > has not > previously attempted to activate the same tweak. When a tweak is > activated, the changes it describes take effect. > } > } > _______________________________________________ > spoon-business mailing list > spoon-business@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business