Elliott Hird on Mon, 12 Jan 2009 18:42:12 -0700 (MST)


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Re: [s-b] RP Voting


I become Paranoid. Awful rp.

On 13/01/2009, Jay Campbell <bnomic@xxxxxxxxxxxxxxx> wrote:
>
> 0x44's Refresh Proposal is selected. It is pasted below for reference.
>
> All PEPs become Calm.
>
> There being several vacant Ministries, the Clock remains off. The ndelay
> is 4.
>
> I set my Mental State to Paranoid and hoist the Setting Orange.
>
>
> -----
>
> {
>   /* Fixes Emergencies, makes Emergencies happen less often.
>    * Brings back the temporal prime directive
>    * Explicitly fixes tweaks.
>    * Leaves the question of ehird's playerhood to the Courts where it
> belongs.
>    * Fixes rule 5e9
>    * Restores and then fixes rule 5e10
>    * Repeals 5e3333
>    * Repeals 5e-1
>    */
>
>   The numbered proposal entitled "Fix Rule 0" is destroyed, its status
> is set to Historical.
>
>   Replace the text of Rule 0 with:
>   {
>       For the purposes of this rule, the term "Potential Emergency
> Participant"
>       or PEP shall mean each of the current Active Players of B Nomic as
> defined by
>       other rules. If, however, there are fewer than five such Active
> Players, or who the
>       current Players are is unclear, uncertain, or ambiguous, then it
> means those
>       who were unambiguously Active Players before such uncertainty or
> decrease
>       in Active Player count.
>            Each PEP has a Mental State, which is exactly one of Calm,
> Paranoid, or
>       Trusting, and defaults to Calm. As a game action to the Public
> Forum or any
>       forum previously Public in the past month, a PEP may set his
> Mental State by
>       stating that he does so, and specifying the new Mental State. If at
>       least 1/3 of PEPs are Paranoid and no more than 2 PEPs are
> Trusting, or
>       more than 1/3 + the number of Trusting PEPs are Paranoid, B Nomic
> enters
>       a State of Emergency.
>
>       When this occurs the following Procedure happens:
>         1. Game time is halted. Whatever means used in the Game of B
> Nomic to
>       track time are stopped as of the beginning of the Emergency and
> cannot be
>       restarted until B Nomic comes out of Emergency by a means
> specified in this
>       rule. Pending events and deadlines relative to game time, except
> those
>       specified in this rule, are postponed until game time resumes.
> Pending events
>       and deadlines with absolute dates and times do not
> occur.
>       2. The PEP who most recently held the Ministry of Ministries
> becomes the
>       Emergency Coordinator.
>
>       3. The most recent Public Forum becomes the Emergency Forum. If
> for any
>       reason, the most recent Emergency Forum is inaccessible, or becomes
>       inaccessible during the Emergency, the Emergency Coordinator shall
> post to
>       all public and discussion forums, or if neither are available,
> email each
>       PEP at their last known email address to notify all PEPs of the
> location of
>       a forum suitable for Emergency communication, preferably a public
> forum.
>       This forum becomes the Emergency Forum. If he does not do so
> within 24
>       hours, any PEP may do so, thus becoming the new Emergency
> Coordinator.
>
>       4. The Pause is initialized at zero. This Procedure tracks time spent
>       using the Pause. Until the completion of the Procedure, the Pause is
>       increased by one each day at 00:00:00 UTC. Once per day, the
> Emergency
>       Coordinator may announce to the Emergency Forum his intention to
> increment
>       the pause. If no PEP voices objection to this action on the
> Emergency Forum
>       within 24 hours of the posted intention, the value of the Pause is
>       incremented by one.
>
>       5. At any time before the value of the Pause is 5, each PEP may
> submit a
>       Refresh Proposal, aimed at either resuming or ending the Game, and
> may
>       revise or withdraw his own Refresh Proposal, via the Emergency
> Forum. A
>       Refresh Proposal consists of a list of changes which may affect
> any aspect
>       of the Game or the state of the Game, including, but not limited
> to: rules,
>       mackerel, player attributes, the valid list of Players, current
> holders of
>       any Ministries, and the legitimacy and/or actuality of any action
> taken in
>       the context of the Game.
>
>       6. When the value of the Pause is 5, any PEP can, and the Emergency
>       Coordinator shall, gather all submitted Refresh Proposals into a
> Ballot and
>       publish it.
>
>       7. Each PEP may cast a single Ballot by announcing it via the
> Emergency
>       Forum. This Ballot shall rank some or all of the Refresh Proposals
> in order
>       of preference with the most-preferred alternative being ranked
> first, and
>       less-preferred alternatives being given subsequently higher
> integers.
>       8. When the value of the Pause is 7, any PEP can, and the Emergency
>       Coordinator shall, tally the ballots using the Ranked Pairs
> algorithm. The
>       Refresh Proposal chosen by the ballots shall be the selected refresh
>       proposal.
>       9. All changes listed in the selected refresh proposal occur,
> implemented
>       by the Emergency Coordinator as needed. All PEPs become Calm.
>
>       If all current Emergency procedures have been running for 14 days or
>       more, any PEP can initiate another one, to run independently of
> the current
>       one. This Emergency Procedure will start at step 3, and the PEP that
>       initiated it will be the Emergency Coordinator. If at any point,
> during the
>       State of Emergency, less than 1/3 of PEPs are Paranoid, or there
> are fewer
>       than 1/3 of PEPs plus the number of Trusting PEPs, all running
> Emergency
>       procedures stop and B Nomic exits the State of Emergency and
> normal game time resumes.
>
>       At the beginning of Mulberry, nday 3, any PEPs who are Paranoid
> become Calm
>       iff the value of the Threat Flag is Pink Ponies.
>       }
>
>       Add the following paragraph to the end of Rule 5e9:
>       {
>         A rule "deferring precedence" to another rule is equivalent to
> the deferred claiming
>         precedence over the deferrer.
>       }
>
>       If Rule -1 exists, it is repealed
>       If Rule 3333 exists, it is repealed
>
>       If Rule 5e10 does not exist, create a new Rule numbered 5e10
> consisting of the text
>       at http://b.nomic.net/index.php?title=Rule_5E10&oldid=9100
>
>       In Rule 5e10 replace:
>       {
>           Game Actions occur upon reaching the appropriate fora, in the
> order they arrived,
>           unless a rule states otherwise.
>       } with {
>           Game Actions occur upon reaching the appropriate fora, in the
> order they arrived.
>           Other rules may dictate otherwise, and for the purposes of
> determining whether
>           a Game Action occurs, this rule defers precedence to all others.
>       }
>
>       Add the following paragraph to the end of Rule 5e10:
>       {
>           No rule, game document, or game action may require or force any
>           retroactive changes to the game state.
>       }
>
>       Replace the text of Rule 5e35 with:
>       {
>           As a game action, a Player can submit a Tweak, which is a Game
> Document
>           describing changes to be made to the rules and/or game state
> of B Nomic.
>           A submitted Tweak cannot be revised after it has been submitted.
>
>           As a game action without objection, a Player can activate a
> Tweak he
>           submitted during the current or previous nweek, provided he
> has not
>           previously attempted to activate the same tweak. When a tweak is
>           activated, the changes it describes take effect.
>       }
> }
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