| Ed Murphy on Sun, 28 Dec 2008 17:39:33 -0700 (MST) |
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| [s-b] Proposal: Will it fly? |
Proposal: Will it fly?
Create a rule titled "Physical and Legal Barring" with this text:
Text to the effect that a change to the gamestate is "physically
barred" should be interpreted to mean that it cannot occur.
Text to the effect that a change to the gamestate is "legally
barred" should be interpreted to mean that, if it does occur,
then the Legal Entity (Entities) responsible are thereby
potentially subject to punishment.
Amend Rule 5E57 (Shall I?) to read:
Each player is physically barred from taking a Game Action
that the rules state he "cannot" or "may not" take, or in the
presence of a circumstance that the rules state "must not"
hold, or in the absence of a circumstance that the rules
state "must" hold.
Each player is legally barred from taking a Game Action that
the rules state he "shall not" take.
Each player is legally barred from failing, within a Jiffy, to
take a Game Action that the rules state he "shall" take.
Amend Rule 5E14 (NTime) by replacing this text:
The Clock can be turned On or Off by any player as a game action;
however, doing so is a violation of the rules unless the rules
specifically state that it isn't. It can also be turned On or Off
automatically by the rules.
If the nday would be set to a value greater than 12, instead it is
set to 1, the nweek is incremented by 1, and the Clock becomes
Off.
At the beginning of each Voting Period, the Clock becomes Off, and
until the Clock next becomes On, the Chairman does not violate the
rules by changing the clock to be On, provided he has first
published a Ballot.
The MoM does not violate the rules by changing the clock from On
to Off.
If the Clock is Off, there are no Vacant Ministries and there are
no outstanding Ministerial obligations, the MoM is obligated to
turn the Clock On, and fulfilling this obligation does not violate
the rules.
with this text:
Any player may turn the Clock On or Off, but shall not do so
unless otherwise explicitly permitted or required. The Clock
can also be turned On or Off automatically by the rules.
If the nday would otherwise be set to a value greater than 12,
then it is set to 1, the nweek is incremented by 1, and the Clock
becomes Off.
At the beginning of each Voting Period, the Clock becomes Off,
and until the Clock next becomes On, the Chairman may turn the
Clock On if he has first published a Ballot for that Voting
Period.
The MoM may turn the Clock Off at any time.
If the Clock is Off, there are no Vacant Ministries, and there
are no other outstanding Ministerial obligations, the MoM shall
turn the Clock On.
Amend Rule 5E38 (Stop that!) to read:
Players shall not spam the mailing lists or the wiki.
Amend Rule 5E39 (Contempt of Court) to read:
When a Consultation is ZOTTED, and at least four other
Consultations submitted by the same player during the same nweek
as that Consultation have also been ZOTTED, its submitter commits
the legally barred Game Action of Contempt of Court.
Amend Rule 5E42 (Disambiguation) to read:
Text in a rule should not be interpreted as a specific player's
name, unless that rule explicitly says otherwise.
A Game Object is physically barred from coming to have the same
name as another Game Object.
Amend Rule 5E43 (Pronouns) to read:
Personal pronouns should be interpreted as gender-neutral, unless
the text containing them explicitly says otherwise.
Amend Rule 5E46 (Randomness) to read:
Requirements to perform random selections are not satisfied
unless they are performed on the basis of the dice server
described at http://dice.nomic.net/email.html with a good-faith
effort to assign an equal probability to each possible choice
(or a different probability distribution, if one is specified
by other rules).
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