| Jay Campbell on Sat, 27 Dec 2008 16:14:32 -0700 (MST) |
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| [s-b] Emergency Forum forwards |
Forwarded from the Emergency Forum:I object to any attempts to increment the Pause which were made on Friday UTC. I do not object to attempts made on Saturday UTC.
ais523 ----- Forwarded from the Emergency Forum: I (J) submit this Refresh Proposal:Change the first sentence of Rule 5E35 to "A Player may submit a Tweak, which is a Game Document describing changes to be made to the rules and/or game state of B Nomic."
Create a new Essential rule titled "Anti-ISIDTID", with the text {Changes to the gamestate are generally prohibited unless explicitly permitted. Changes to things other than the gamestate are beyond the ability of the rules to regulate effectively. This rule should be interpreted according to its spirit, not its letter.}
Replace the text of rule 5e10 with {
A Game Action is an action described as such by the rules. An Outsider
can perform a Game Action unless the rules prohibit it; if no other
mechanism is explicitly specified, then he can perform it by posting a
message to a Public Forum specifying that he performs it. He must also
specify any targets and/or parameters necessary for that action [[for
example, you must specify a proposal in order to vote against a
proposal]]. Unambiguous targets and parameters specified in Game Actions
are valid regardless of capitalization, punctuation, or exact wording
unless explicitly required by a Rule.
If a player attempts to take multiple Game Actions in one message, they occur in the order they are listed. A player may state that they take a Game Action a certain (positive integral) number of times; this is equivalent to sending a message repeatedly stating that that Game Action is taken, the number of times requested, unless a number of repetitions is unreasonably large. The Rules also have the power to cause an Outsider to take Game Actions whether they post or not, and actions which are Game Actions can of course be performed by other mechanisms if a Rule makes that possible.
Game Actions occur upon being transmitted to a reasonably large subset of players via the appropriate fora, in the order they arrived, unless a rule states otherwise. A Game Action that is caused by a Rule instead of by a Forum Post takes place at the time specified by the Rule.
Text to the effect that 'any X may do Y' should be interpreted to imply that Y is a Game Action, but that a non-X may not do Y (unless permitted by another rule).
Game Actions which involve calculating things that are unreasonable, impossible or ambiguous fail and have no effect. Determining what meets that criterion is up to Ministries and the Consultation system.
}
Change the text of Rule 0 to the following:
{{
For the purposes of this rule, the term "Potential Emergency
Participant" or PEP shall mean each
of the current Players of B Nomic as defined by other rules. If,
however, there are fewer than five
such Players, or who the current Players are is unclear, uncertain, or
ambiguous, then it shall
instead mean those who were unambiguously players before such
uncertainty or decrease in Player count.
Each PEP has a Mental State, which is exactly one of Calm, Paranoid, or Trusting, and defaults to Calm. As a game action to the Public Forum or any previously Public Forum in the past month, a PEP may set his Mental State by stating that he does so, and specifying the new Mental State. If there are at least four more PEPs with a Paranoid Mental State than PEPs with a Trusting Mental State, or there are at least five PEPs with a Paranoid Mental State, B Nomic enters a State of Emergency.
When this occurs the following Procedure happens:1. Game time is halted. Whatever means used in the Game of B Nomic to track time are stopped as of the beginning of the Emergency. Pending events and deadlines relative to game time, excepting those specified in this rule, are postponed until game time resumes. Pending events and deadlines
with absolute dates and times do not occur.
2. The PEP who most recently held the Ministry of Ministries
becomes the Emergency Coordinator.
3. The most recent Public Forum becomes the Emergency Forum. If for any reason, the most recent Public Forum is inaccessible, the Emergency Coordinator shall designate a means for PEPs to communicate as the Emergency Forum, and make a reasonable effort to notify all other PEPs of the Forum's existence and how it may be accessed for Emergency communication. If for any reason, the most recent Public Forum is inaccessible, and the Emergency Coordinator fails to either designate an Emergency Forum or notify the PEPs within 24 hours of the Game entering a State of Emergency, any PEP may designate an Emergency Forum if he notifies the other PEPs of its existence and how it may be accessed for
emergency communication.
4. The Pause is initialized at zero. This Procedure tracks time
spent using the Pause. Until the
completion of the Procedure, the Pause is increased by one
each day at 00:00:00 UTC. Once per day,
the Emergency Coordinator may announce to the Emergency Forum
his intention to increment the pause.
If no PEP voices objection to this action on the Emergency
Forum within 24 hours, the value of the
Pause is incremented by one. If, at any time, the Pause has
not been incremented in the last 48
hours, it is incremented by one.
5. At any time before the value of the Pause is 5, each PEP may
submit a Refresh Proposal, aimed at
either resuming or ending the Game, and may revise or
withdraw his own Refresh Proposal, via the
Emergency Forum. A Refresh Proposal consists of a list of
changes which may affect any aspect of the
Game or the state of the Game, including, but not limited to:
rules, mackerel, player attributes, the
valid list of Players, current holders of any Ministries, and
the legitimacy and/or actuality of any
action taken in the context of the Game.
6. When the value of the Pause is 5, any PEP can, and the
Emergency Coordinator shall, gather all
submitted Refresh Proposals into a Ballot and publish it.
7. Each PEP may cast a single Ballot by announcing it via the
Emergency Forum. This Ballot shall rank
some or all of the Refresh Proposals in order of preference
with the most-preferred alternative being
ranked first, and less-prefered alternatives being given
subsequently higher integers.
8. When the value of the Pause is 7, any PEP can, and the Emergency Coordinator shall, tally the ballots using the Ranked Pairs algorithm. The Refresh Proposal chosen by the ballots shall be the selected
refresh proposal.
9. All changes listed in the selected refresh proposal occur,
implemented by the Emergency Coordinator
as needed. All PEPs become Calm. If all current Emergency
procedures have been running for 14 days
or more, any PEP can initiate another one, to run
independently of the current one. This Emergency
Procedure will start at step 3, and the PEP that initiated it
will be the Emergency COordinator.
If at any point, during the State of Emergency, there are
fewer than five Paranoid PEPs, or the number
of Paranoid PEPs is fewer than three more than the number of
Trusting PEPs, all running Emergency
Procedures stop and B Nomic exits the State of Emergency and
normal game time resumes. At the beginning
of Mulberry, nday 3, any PEPs who are Paranoid become Calm
iff the value of the Threat Flag is Pink Ponies.
}}For each of the Players J, ais523, 0x44, Warrigal and Billy Pilgrim, substituting the Player's name for XXX { Create a new rule named "Dictator XXX" with the text "The player named XXX may change the gamestate in any way, at any time." Record XXX's Win By Dictatorship. Remove the rule just created. }
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