Roger Hicks on Sun, 21 Dec 2008 02:37:51 -0700 (MST) |
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Re: [s-b] [s-d] Consultation |
On Sat, Dec 20, 2008 at 10:39, Charles Schaefer <chuckles11489@xxxxxxxxx> wrote: > If you want to make it relevant to the game (and thus harder to just > ignore), I suggest: > {{The amount of wood a player named woodchuck could chuck if the rules > defined an action called chucking wood and a weapon called a woodchucker > which a player named woodchuck could use is odd.}} > > This too, is irrelevant though since everyone knows you can only chuck wood > that is on the same grid square. And dead bum prisoners aren't allowed to > chuck wood at all. > -- I submit the following proposal: Title: Woodchucks! { Create a new rule "Trees & Woodchucks" with the text: {{ At the beginning of each nweek a tree grows on each square where Z modulo (abs(X) + abs(Y)) = 0 and (X = P or Y = R) (where Z is the number of the nweek, X and Y are the corresponding axes in the coordinate pair of that square, P is the number of proposals on the previous nweek's ballot, and R is the number of players with the active property). If at the start of any nday a Woodchuck is present in the same square as one or more trees it "chucks wood": Each tree in that square is destroyed. For each tree destroyed this way one Well Sharpened Pencil is created in that square and can be picked up by any player in that square as a Game Action. }} Add the following tricks to the beast: {{ Name: Move About Effect: The beast moves in a random direction on the Grid, or alternately if the beast is not on the Grid it chooses a random valid square to be it's resident square. Timing: Anytime }} {{ Name: Spawn Woodchuck Effect: A Woodchuck is created at the Beast's current resident square (if there is one) Timing: Anytime }} } More stuff can be done with trees/woodchucks later. This is just a starting point. BobTHJ _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business