| Ed Murphy on Mon, 15 Dec 2008 13:20:52 -0700 (MST) |
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| [s-b] Proposal: Consistent mack spending |
Proposal: Consistent mack spending
Amend Rule 5E29 (Mackerel) by appending this text:
Text to the effect of "X may destroy Y macks" refers to macks
owned by X, unless otherwise specified.
Text to the effect of "X may spend Y macks to do Z" or "X may
do Z by spending Y macks" should be interpreted as successful
(with "spend" as a synonym of "destroy") if and only if all of
the following are true:
a) X owns at least Y macks
b) X is not otherwise prevented from destroying Y of eir macks
c) X is not attempting to count the destruction of any one mack
toward more than one Z
Amend Rule 5E49 (Health, Food and Weapons) by replacing this text:
Players may increase their Health by any integer amount, as long
as they have at least (amount / 5) macks, rounded up. Those macks
are then destroyed. Dead players cannot increase their Health.
with this text:
Any non-Dead Player may spend N macks (where N is any positive
integer) to increase their Health by 5*N.
and by replacing this text:
A Player may Purchase a Weapon if they have the same or more macks
than the Weapon's Cost, causing them to destroy the macks and
causing an instance of that Weapon to be created in their
possession.
with this text:
A Player may Purchase a Weapon (i.e. an instance of that Weapon is
created in their possession) by spending macks equal to its Cost.
and by replacing this text:
If the Weapon has a Usage Cost: If the Player has less macks than
the Usage Cost of the weapon, the usage fails. Otherwise, that
amount of macks are destroyed in the Player's possession.
with this text:
If the Weapon has a Usage Cost, the Player must spend that many
macks to use the Weapon.
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