Jay Campbell on Mon, 8 Dec 2008 18:48:21 -0700 (MST) |
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[s-b] [Fwd: Re: [s-d] My favored refreshments] |
The correct text of Warrigal's Refresh Proposal is (I think) this: /* Revised per Warrigal, Codae, Tyler */ Set the rules to match what was shown at http://b.nomic.net/index.php/Rules at the start of the current emergency, except with the following changes: Rename Rule 5E1 (The Game of C Nomic) to "The Game of B Nomic". Amend Rule 5E2 (Game Objects) by replacing this text: The game of B Nomic consists entirely of Game Objects, which may be known simply as Objects. with this text: The game of B Nomic consists entirely of Game Objects (which may be known simply as Objects) and their attributes. and by replacing this text: Aspects of Game Objects defined by the Rules can only be modified if allowed by the Rules, in a manner explicitly governed by the Rules. this text: Rule-defined Game Objects can only be created or destroyed, and rule-defined attributes of Game Objects can only be modified, in a manner explicitly allowed and governed by the rules. Amend Rule 5E3 (Switches) to read: A switch is a type of attribute of Game Objects, which is either On (aka Yes or True) or Off (aka No or False), default Off unless otherwise specified by the rules. A switch may also be described as a property that is either possessed (On) or not possessed (Off), and can be gained/added (changed to On) or lost/removed (changed to Off). The adjective form of a Switch or its negation can be applied to an Object to unambiguously denote whether the Object's relevant switch is On. /* e.g. "an Active Player" means "a Player whose Active Switch is On"; "a Non-Vested Player" means "a Player whose Vested Switch is Off" */ Clauses allowing a Switch to be changed are active-voice and reflexive by default. /* e.g. "a Player may gain the Ordained Property" means "a Player may change eir own Ordained Switch to On", not "a Player's Ordained Switch may be changed to On by any player" */ Set the gamestate to what it would be if this rule had had this text since the alleged start of the Fifth Era. Amend Rule 5E6 (Fora) to read: A Forum is an External Force that allows Outsiders to communicate. Each Forum has the attribute Publicity, which is either Public, Discussion, or Private (default). The Registrar may change a Forum's Publicity without objection. A Public Forum is a Game Object. Set the Publicity of each Forum as follows: * spoon-business@xxxxxxxxx mailing list - Public * spoon-discuss@xxxxxxxxx mailing list - Discussion * spoon-notices@xxxxxxxxx mailing list - Public * All others - Private Amend Rule 5E17 (Eras) by replacing "REAL_START" with "2 Dec 2008". Amend Rule 5E23 (Electing Ministries) by replacing this text: Any Player may, as a Game Action, nominate a Player for a Ministry, becoming a Possible Candidate for that Ministry, unless that Ministry has an Election in Voting. with this text: Any Player may, as a Game Action, nominate a Player for a Ministry that does not have an Election in Voting. The nominated Player then becomes a Possible Candidate for that Ministry. Amend Rule 5E48 (The Grid) by replacing this text: Initially, all Players are Resident in the Square (0,0). with this text: Initially, each Player is Unsquared. Each Player becomes Unsquared. Each Player with less than m100 comes to have a total of m100. Each Player with less than 100 health comes to have a total of 100 health. Each Weapon is destroyed. Set the ministry holders and salaries to match what was shown at http://b.nomic.net/index.php/Ministries at the start of the current emergency. _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business