Elliott Hird on Sun, 16 Nov 2008 14:53:06 -0700 (MST) |
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[s-b] Again! |
I create and join the following contract (sorry, ministers): {{{ For each positive integer N, Cell N is a Thing. These may be collectively referred to as "Cells". There is an Attribute with the Name of "Contents", a Scope of Cells, a Range of all integers from 0 to 255 and a Default Value of 0. There is an Attribute with the Name of "Step", a Scope of parties to this contract, a Range of all positive integers (including 0) and a Default Value of 0. There is an Attribute with the Name of "Pointer", a Scope of parties to this contract, a Range of all positive integers (including 0), and a Default Value of 0. There is an Attribute with the Name of "Output", a Scope of parties to this contract, a Range of all ASCII strings and a Default Value of "". There is an Attribute with the Name of "Input", a Scope of parties to this contract, a Range of all ASCII strings and a Default Value of "". Parties to this contract can change the value of the Contents attribute of any Cell as a Game Action. Parties to this contract can change the value of their Step attribute as a Game Action. Parties to this contract can change the value of their Pointer attribute as a Game Action. Parties to this contract can change the value of their Input attribute as a Game Action. Parties to this contract can change the value of their Output attribute as a Game Action. Nobody apart from ehird can join this contract. A party's "Current Cell" means "Cell N, where N is the Contents of the party's Pointer attribute". "BF-Incrementing" a Cell means "if the Contents of the cell is 255, then set the Contents of the cell to 0; otherwise, increment the Contents of the cell by 1". "BF-Decrementing" a Cell means "if the Contents of the cell is 0, then set the Contents of the cell to 255; otherwise, decrement the Contents of the cell by 1". A party "BF-Outputting" a Cell means "appending the Contents of the cell treated as an ASCII character number to the party's Output attribute". A party "BF-Inputting" to a Cell means "setting the Contents of the cell to the ASCII character number of the first character in the value of the party's Input attribute and removing the first character from the party's Input attribute". When a party's Step is 0, they must increase the value of their Pointer attribute by 1 and set their Step to 1. When a party's Step is 1, they must BF-Increment their Current Cell and set their Step to 2. When a party's Step is 2, they must BF-Increment their Current Cell and set their Step to 3. When a party's Step is 3, they must BF-Increment their Current Cell and set their Step to 4. When a party's Step is 4, they must BF-Increment their Current Cell and set their Step to 5. When a party's Step is 5, they must BF-Increment their Current Cell and set their Step to 6. When a party's Step is 6, they must BF-Increment their Current Cell and set their Step to 7. When a party's Step is 7, they must BF-Increment their Current Cell and set their Step to 8. When a party's Step is 8, they must BF-Increment their Current Cell and set their Step to 9. When a party's Step is 9, they must BF-Increment their Current Cell and set their Step to 10. When a party's Step is 10 and the Contents of their Current Cell is 0, they must set their Step to 23. When a party's Step is 10 and the Contents of their Current Cell is not 0, they must set their Step to 11. When a party's Step is 11, they must decrease the value of their Pointer attribute by 1 and set their Step to 12. When a party's Step is 12, they must BF-Increment their Current Cell and set their Step to 13. When a party's Step is 13, they must BF-Increment their Current Cell and set their Step to 14. When a party's Step is 14, they must BF-Increment their Current Cell and set their Step to 15. When a party's Step is 15, they must BF-Increment their Current Cell and set their Step to 16. When a party's Step is 16, they must BF- Increment their Current Cell and set their Step to 17. When a party's Step is 17, they must BF-Increment their Current Cell and set their Step to 18. When a party's Step is 18, they must BF-Increment their Current Cell and set their Step to 19. When a party's Step is 19, they must BF-Increment their Current Cell and set their Step to 20. When a party's Step is 20, they must increase the value of their Pointer attribute by 1 and set their Step to 21. When a party's Step is 21, they must BF-Decrement their Current Cell and set their Step to 22. When a party's Step is 22 and the Contents of their Current Cell is 0, they must set their Step to 10. When a party's Step is 22 and the Contents of their Current Cell is not 0, they must set their Step to 23. When a party's Step is 23, they must decrease the value of their Pointer attribute by 1 and set their Step to 24. When a party's Step is 24, they must BF-Output their Current Cell and set their Step to 25. When a party's Step is 25, they must increase the value of their Pointer attribute by 1 and set their Step to 26. When a party's Step is 26, they must BF-Increment their Current Cell and set their Step to 27. When a party's Step is 27, they must BF-Increment their Current Cell and set their Step to 28. When a party's Step is 28, they must BF-Increment their Current Cell and set their Step to 29. When a party's Step is 29, they must BF-Increment their Current Cell and set their Step to 30. When a party's Step is 30, they must BF- Increment their Current Cell and set their Step to 31. When a party's Step is 31, they must BF-Increment their Current Cell and set their Step to 32. When a party's Step is 32, they must BF-Increment their Current Cell and set their Step to 33. When a party's Step is 33 and the Contents of their Current Cell is 0, they must set their Step to 42. When a party's Step is 33 and the Contents of their Current Cell is not 0, they must set their Step to 34. When a party's Step is 34, they must decrease the value of their Pointer attribute by 1 and set their Step to 35. When a party's Step is 35, they must BF-Increment their Current Cell and set their Step to 36. When a party's Step is 36, they must BF-Increment their Current Cell and set their Step to 37. When a party's Step is 37, they must BF-Increment their Current Cell and set their Step to 38. When a party's Step is 38, they must BF-Increment their Current Cell and set their Step to 39. When a party's Step is 39, they must increase the value of their Pointer attribute by 1 and set their Step to 40. When a party's Step is 40, they must BF- Decrement their Current Cell and set their Step to 41. When a party's Step is 41 and the Contents of their Current Cell is 0, they must set their Step to 33. When a party's Step is 41 and the Contents of their Current Cell is not 0, they must set their Step to 42. When a party's Step is 42, they must decrease the value of their Pointer attribute by 1 and set their Step to 43. When a party's Step is 43, they must BF-Increment their Current Cell and set their Step to 44. When a party's Step is 44, they must BF-Output their Current Cell and set their Step to 45. When a party's Step is 45, they must BF-Increment their Current Cell and set their Step to 46. When a party's Step is 46, they must BF-Increment their Current Cell and set their Step to 47. When a party's Step is 47, they must BF-Increment their Current Cell and set their Step to 48. When a party's Step is 48, they must BF-Increment their Current Cell and set their Step to 49. When a party's Step is 49, they must BF-Increment their Current Cell and set their Step to 50. When a party's Step is 50, they must BF-Increment their Current Cell and set their Step to 51. When a party's Step is 51, they must BF- Increment their Current Cell and set their Step to 52. When a party's Step is 52, they must BF-Output their Current Cell and set their Step to 53. When a party's Step is 53, they must BF-Output their Current Cell and set their Step to 54. When a party's Step is 54, they must BF-Increment their Current Cell and set their Step to 55. When a party's Step is 55, they must BF-Increment their Current Cell and set their Step to 56. When a party's Step is 56, they must BF- Increment their Current Cell and set their Step to 57. When a party's Step is 57, they must BF-Output their Current Cell and set their Step to 58. When a party's Step is 58, they must increase the value of their Pointer attribute by 1 and set their Step to 59. When a party's Step is 59, they must increase the value of their Pointer attribute by 1 and set their Step to 60. When a party's Step is 60, they must increase the value of their Pointer attribute by 1 and set their Step to 61. When a party's Step is 61, they must BF-Increment their Current Cell and set their Step to 62. When a party's Step is 62, they must BF-Increment their Current Cell and set their Step to 63. When a party's Step is 63, they must BF-Increment their Current Cell and set their Step to 64. When a party's Step is 64, they must BF-Increment their Current Cell and set their Step to 65. When a party's Step is 65, they must BF-Increment their Current Cell and set their Step to 66. When a party's Step is 66, they must BF-Increment their Current Cell and set their Step to 67. When a party's Step is 67, they must BF- Increment their Current Cell and set their Step to 68. When a party's Step is 68, they must BF-Increment their Current Cell and set their Step to 69. When a party's Step is 69 and the Contents of their Current Cell is 0, they must set their Step to 78. When a party's Step is 69 and the Contents of their Current Cell is not 0, they must set their Step to 70. When a party's Step is 70, they must decrease the value of their Pointer attribute by 1 and set their Step to 71. When a party's Step is 71, they must BF-Increment their Current Cell and set their Step to 72. When a party's Step is 72, they must BF-Increment their Current Cell and set their Step to 73. When a party's Step is 73, they must BF-Increment their Current Cell and set their Step to 74. When a party's Step is 74, they must BF-Increment their Current Cell and set their Step to 75. When a party's Step is 75, they must increase the value of their Pointer attribute by 1 and set their Step to 76. When a party's Step is 76, they must BF-Decrement their Current Cell and set their Step to 77. When a party's Step is 77 and the Contents of their Current Cell is 0, they must set their Step to 69. When a party's Step is 77 and the Contents of their Current Cell is not 0, they must set their Step to 78. When a party's Step is 78, they must decrease the value of their Pointer attribute by 1 and set their Step to 79. When a party's Step is 79, they must BF-Output their Current Cell and set their Step to 80. When a party's Step is 80, they must increase the value of their Pointer attribute by 1 and set their Step to 81. When a party's Step is 81, they must increase the value of their Pointer attribute by 1 and set their Step to 82. When a party's Step is 82, they must increase the value of their Pointer attribute by 1 and set their Step to 83. When a party's Step is 83, they must BF-Increment their Current Cell and set their Step to 84. When a party's Step is 84, they must BF-Increment their Current Cell and set their Step to 85. When a party's Step is 85, they must BF-Increment their Current Cell and set their Step to 86. When a party's Step is 86, they must BF-Increment their Current Cell and set their Step to 87. When a party's Step is 87, they must BF-Increment their Current Cell and set their Step to 88. When a party's Step is 88, they must BF-Increment their Current Cell and set their Step to 89. When a party's Step is 89, they must BF- Increment their Current Cell and set their Step to 90. When a party's Step is 90, they must BF-Increment their Current Cell and set their Step to 91. When a party's Step is 91, they must BF-Increment their Current Cell and set their Step to 92. When a party's Step is 92, they must BF-Increment their Current Cell and set their Step to 93. When a party's Step is 93 and the Contents of their Current Cell is 0, they must set their Step to 107. When a party's Step is 93 and the Contents of their Current Cell is not 0, they must set their Step to 94. When a party's Step is 94, they must decrease the value of their Pointer attribute by 1 and set their Step to 95. When a party's Step is 95, they must BF-Increment their Current Cell and set their Step to 96. When a party's Step is 96, they must BF-Increment their Current Cell and set their Step to 97. When a party's Step is 97, they must BF-Increment their Current Cell and set their Step to 98. When a party's Step is 98, they must BF-Increment their Current Cell and set their Step to 99. When a party's Step is 99, they must BF-Increment their Current Cell and set their Step to 100. When a party's Step is 100, they must BF- Increment their Current Cell and set their Step to 101. When a party's Step is 101, they must BF-Increment their Current Cell and set their Step to 102. When a party's Step is 102, they must BF-Increment their Current Cell and set their Step to 103. When a party's Step is 103, they must BF-Increment their Current Cell and set their Step to 104. When a party's Step is 104, they must increase the value of their Pointer attribute by 1 and set their Step to 105. When a party's Step is 105, they must BF-Decrement their Current Cell and set their Step to 106. When a party's Step is 106 and the Contents of their Current Cell is 0, they must set their Step to 93. When a party's Step is 106 and the Contents of their Current Cell is not 0, they must set their Step to 107. When a party's Step is 107, they must decrease the value of their Pointer attribute by 1 and set their Step to 108. When a party's Step is 108, they must BF-Decrement their Current Cell and set their Step to 109. When a party's Step is 109, they must BF- Decrement their Current Cell and set their Step to 110. When a party's Step is 110, they must BF-Decrement their Current Cell and set their Step to 111. When a party's Step is 111, they must BF-Output their Current Cell and set their Step to 112. When a party's Step is 112, they must decrease the value of their Pointer attribute by 1 and set their Step to 113. When a party's Step is 113, they must decrease the value of their Pointer attribute by 1 and set their Step to 114. When a party's Step is 114, they must decrease the value of their Pointer attribute by 1 and set their Step to 115. When a party's Step is 115, they must decrease the value of their Pointer attribute by 1 and set their Step to 116. When a party's Step is 116, they must BF-Output their Current Cell and set their Step to 117. When a party's Step is 117, they must BF-Increment their Current Cell and set their Step to 118. When a party's Step is 118, they must BF-Increment their Current Cell and set their Step to 119. When a party's Step is 119, they must BF-Increment their Current Cell and set their Step to 120. When a party's Step is 120, they must BF-Output their Current Cell and set their Step to 121. When a party's Step is 121, they must BF-Decrement their Current Cell and set their Step to 122. When a party's Step is 122, they must BF-Decrement their Current Cell and set their Step to 123. When a party's Step is 123, they must BF-Decrement their Current Cell and set their Step to 124. When a party's Step is 124, they must BF-Decrement their Current Cell and set their Step to 125. When a party's Step is 125, they must BF-Decrement their Current Cell and set their Step to 126. When a party's Step is 126, they must BF-Decrement their Current Cell and set their Step to 127. When a party's Step is 127, they must BF-Output their Current Cell and set their Step to 128. When a party's Step is 128, they must BF-Decrement their Current Cell and set their Step to 129. When a party's Step is 129, they must BF-Decrement their Current Cell and set their Step to 130. When a party's Step is 130, they must BF-Decrement their Current Cell and set their Step to 131. When a party's Step is 131, they must BF-Decrement their Current Cell and set their Step to 132. When a party's Step is 132, they must BF-Decrement their Current Cell and set their Step to 133. When a party's Step is 133, they must BF-Decrement their Current Cell and set their Step to 134. When a party's Step is 134, they must BF-Decrement their Current Cell and set their Step to 135. When a party's Step is 135, they must BF-Decrement their Current Cell and set their Step to 136. When a party's Step is 136, they must BF-Output their Current Cell and set their Step to 137. When a party's Step is 137, they must increase the value of their Pointer attribute by 1 and set their Step to 138. When a party's Step is 138, they must increase the value of their Pointer attribute by 1 and set their Step to 139. When a party's Step is 139, they must BF-Increment their Current Cell and set their Step to 140. When a party's Step is 140, they must BF-Output their Current Cell and set their Step to 141. }}} _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business