Antonio Dolcetta on Tue, 5 Feb 2008 04:05:57 -0700 (MST) |
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[s-b] proposal: B-Chess v1.1 |
amend the field match named B-Chess by replacing { Each square is also adjacent to the four squares sharing only a corner with it. All Invokable actions of Field Objects in this Field Match may only be invoked by that Field Object's owner. Only one invokable action per Field Object may be invoked each Turn of the Field. Unless otherwise specified, a Field Object may not move through a square occupied by another Field Object. When moving more than one square a Field Object must move in the shortest and most direct route to their target square. If a Field Object moves into a square occupied by another Field Object then the Field Object currently occupying that square is destroyed. A Field Object may not move into a square occupied by another Field Object owned by the same player. Invokable Action: Initialize Trigger: A Game Action by the Referee including the starting locations of each Field Object placed during this action using a suitable method of randomization. Effect: If this action has never been invoked before in the current Field Match a King is created in the possession of each player and located on a random square of the Field. If any two Kings are adjacent, this process is repeated until no Kings are adjacent. } with { B-Chess may not have more than 99 players. Each square is also adjacent to the four squares sharing only a corner with it. Two Field Objects that occupy adjacent squares are adjacent. All Invokable actions of Field Objects in this Field Match may only be invoked by that Field Object's owner. Only one invokable action per Field Object may be invoked each Turn of the Field. All Field Objects occupy exactly one square. Except when performing the Move action, no two Field Objects may occupy the same square simultaneously. Unless otherwise specified, a Field Object may not move through a square occupied by another Field Object. When moving more than one square a Field Object must move in the shortest and most direct route to their target square. If a Field Object moves into a square occupied by another Field Object then the Field Object currently occupying that square is destroyed. A Field Object may not move into a square occupied by another Field Object owned by the same player. Invokable Action: Initialize Trigger: A Game Action by the Referee including the starting locations of each Field Object placed during this action using a suitable method of randomization. Effect: If this action has never been invoked before in the current Field Match the gamemaster performs these actions in sequence: a) Destroy all Field Objects. b) Create a King in possession of each player. c) Randomly select a square for each King so that no two selected squares are adjacent. d) Place each King on it's selected square. } destroy the current instance of B-Chess _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business