Jamie Dallaire on Wed, 30 Jan 2008 11:09:26 -0700 (MST)


[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]

Re: [s-b] [s-d] Proposals: "The Beast" and "Random Rule Destruction"


On 1/30/08, ihope <ihope127@xxxxxxxxx> wrote:
>
> On 29/01/2008, Jamie Dallaire <bad.leprechaun@xxxxxxxxx> wrote:
> > Create a new Rule, entitled "Operant Conditioning", that reads [[with
> the
> > words between paired "==" representing section titles]]:
>
> Why are you putting double brackets around something that affects the
> game state?


Because I wasn't thinking!

I revise my proposal "The Beast" (to fix that and also to specify he starts
with 0 macks/devices to read:

{
Create a new Rule, entitled "Operant Conditioning", that reads (with the
words between paired "==" representing section titles): {{
== The Beast ==

The Operantly Conditioned Beast (aka The Beast or The OCB) is a Game Object
capable of taking certain Game Actions, known as Tricks*. The OCB is also a
Registered Voter with a Vote Power of 1 as well as a COO and a DOO.

*This Rule takes precedence over Rule 4E7 in that Tricks are Game Actions
despite not being defined individually by the Rules.

== The Tricks ==

There is an Attribute "Response" with a scope of all Tricks, a range of all
positive integers, and a default value of 10.

As a Game Action, a Player may Reinforce the last Trick that has been
performed, increasing its Response value by 1.

As a Game Action, a Player may Punish the last Trick that has been
performed, decreasing its Response value by 1.

A Player who has Reinforced or Punished may not perform either of these Game
Actions until the OCB next performs a Trick.

There is an Attribute "Timing" with a scope of all Tricks, a range of
"Anytime" and "Voting", and a default value of "Anytime".

At the start of each nday 1, 5, and 9, the OCB performs a single Trick,
randomly selected from among existing Tricks. The probability that a
specific Trick is selected to be performed is equal to the proportion of the
sum total of all Response values represented by the Response value of that
Trick. When neither a Voting Period nor a Particular Voting Period are in
progress, Tricks with a Timing of "Voting" are not included in the selection
process and may not be performed.

As a Game Action, with support and without objection, a Player may Teach the
OCB a new Trick, defining the changes to the gamestate that its performance
enacts and, optionally, its Timing.

A Trick whose Response value would become 0 ceases to exist.

== The Ranger==

There exists a Ministry known as the Ministry of Fauna. The Minister of
Fauna, also known as the Ranger, is responsible for maintaining a Public
Display of the OCB's Attributes and Properties and of all Tricks as well as
their Attributes.

Whenever the OCB is scheduled to perform a Trick according to the Rules, the
Ranger is obliged to select a Trick to be performed, in accordance with the
probabilities above and having previously announced the mode and modalities
of this selection to the Public Forum. If the Ranger fails to do so within 1
rday, any Player who is the first to do so may carry out this selection,
provided e respects all associated requirements.
}}

Create the following Tricks:
{{
- Sleep: This has no effect on the state of the Game other than the
performance of this Trick. (Timing = Anytime)
- Vote For: The OCB Votes FOR all Open Proposals. (Timing = Voting)
- Vote Against: The OCB Votes AGAINST all Open Proposals. (Timing = Voting)
- Rampage: Each Active Player who is Alive or Undead loses 2 Hit Points.
(Timing = Anytime)
- Healing Lick: Each Active Player who is Alive or Undead gains 2 Hit
Points. (Timing = Anytime)
}}

As of this Proposal's adoption, The OCB's macks are 0 and e owns no devices.
}

Billy Pilgrim
_______________________________________________
spoon-business mailing list
spoon-business@xxxxxxxxx
http://lists.ellipsis.cx/mailman/listinfo/spoon-business