Jamie Dallaire on Wed, 30 Jan 2008 11:09:26 -0700 (MST) |
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Re: [s-b] [s-d] Proposals: "The Beast" and "Random Rule Destruction" |
On 1/30/08, ihope <ihope127@xxxxxxxxx> wrote: > > On 29/01/2008, Jamie Dallaire <bad.leprechaun@xxxxxxxxx> wrote: > > Create a new Rule, entitled "Operant Conditioning", that reads [[with > the > > words between paired "==" representing section titles]]: > > Why are you putting double brackets around something that affects the > game state? Because I wasn't thinking! I revise my proposal "The Beast" (to fix that and also to specify he starts with 0 macks/devices to read: { Create a new Rule, entitled "Operant Conditioning", that reads (with the words between paired "==" representing section titles): {{ == The Beast == The Operantly Conditioned Beast (aka The Beast or The OCB) is a Game Object capable of taking certain Game Actions, known as Tricks*. The OCB is also a Registered Voter with a Vote Power of 1 as well as a COO and a DOO. *This Rule takes precedence over Rule 4E7 in that Tricks are Game Actions despite not being defined individually by the Rules. == The Tricks == There is an Attribute "Response" with a scope of all Tricks, a range of all positive integers, and a default value of 10. As a Game Action, a Player may Reinforce the last Trick that has been performed, increasing its Response value by 1. As a Game Action, a Player may Punish the last Trick that has been performed, decreasing its Response value by 1. A Player who has Reinforced or Punished may not perform either of these Game Actions until the OCB next performs a Trick. There is an Attribute "Timing" with a scope of all Tricks, a range of "Anytime" and "Voting", and a default value of "Anytime". At the start of each nday 1, 5, and 9, the OCB performs a single Trick, randomly selected from among existing Tricks. The probability that a specific Trick is selected to be performed is equal to the proportion of the sum total of all Response values represented by the Response value of that Trick. When neither a Voting Period nor a Particular Voting Period are in progress, Tricks with a Timing of "Voting" are not included in the selection process and may not be performed. As a Game Action, with support and without objection, a Player may Teach the OCB a new Trick, defining the changes to the gamestate that its performance enacts and, optionally, its Timing. A Trick whose Response value would become 0 ceases to exist. == The Ranger== There exists a Ministry known as the Ministry of Fauna. The Minister of Fauna, also known as the Ranger, is responsible for maintaining a Public Display of the OCB's Attributes and Properties and of all Tricks as well as their Attributes. Whenever the OCB is scheduled to perform a Trick according to the Rules, the Ranger is obliged to select a Trick to be performed, in accordance with the probabilities above and having previously announced the mode and modalities of this selection to the Public Forum. If the Ranger fails to do so within 1 rday, any Player who is the first to do so may carry out this selection, provided e respects all associated requirements. }} Create the following Tricks: {{ - Sleep: This has no effect on the state of the Game other than the performance of this Trick. (Timing = Anytime) - Vote For: The OCB Votes FOR all Open Proposals. (Timing = Voting) - Vote Against: The OCB Votes AGAINST all Open Proposals. (Timing = Voting) - Rampage: Each Active Player who is Alive or Undead loses 2 Hit Points. (Timing = Anytime) - Healing Lick: Each Active Player who is Alive or Undead gains 2 Hit Points. (Timing = Anytime) }} As of this Proposal's adoption, The OCB's macks are 0 and e owns no devices. } Billy Pilgrim _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business