Jamie Dallaire on Fri, 14 Dec 2007 16:41:58 -0700 (MST)


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[s-b] Billy Pilgrim's Refresh Proposal


I submit the following Refresh Proposal:

{


*1) No More Invalidation* (directly ripped off from Wooble, see point 5 for
repeal of monopoly mode...)

In Rule 1-10, remove the following text:


{{{
Any player (as a Game Action) may declare any Game Action which has
occurred within the past NDay to be Invalid, unless that Game Action
was to declare another Game Action invalid, or to submit a
consultation. An invalid Game Action is treated as if it never


occurred. An Outsider whose Game Action has been declared invalid may
submit a consultation whose text reads "XXX is valid", where XXX is
the Game Action they attempted to perform. When that consultation


becomes Pondered, if the priest answered it Yes, the Player who
declared that game action to be invalid loses 10 Points.

Any Game Action which has not been declared invalid by the above
within the allowed timespan is considered to be valid in every way,


even if it is in contradiction to the rules. [[Note: This ensures that
illegal actions can not cause the gamestate to be reversed more than
one day]]
}}}


* 2) Ratify some displays *(idea + format from Wooble, different rules and
players (just points differ) displays)

The gamestate is changed to what it would be if the following Public


Displays were correct:

http://b.nomic.net/index.php?title=Players&oldid=4460


http://b.nomic.net/index.php?title=Ministries&oldid=4461

The Rules are set to what they would have been immediately at the
start of nweek 135,
including the changes wrought by Won proposals from nweek 134 if Billy
Pilgrim had never


changed or attempted to change any Rule Numbers prior to the end of
this nweek. [[In
other words, the proposals that passed pass onto the late-nweek-134
rules exactly as
intended when written, being applied to the rules they were intended
to be applied to. i-e Rule


1-17 is indeed repealed, and Rule 1-1 still exists and the game is
still called B Nomic.]].

Any subsequent changes to Player Attributes or Rules mentioned in this
Refresh Proposal
take place after the ratification of the above Public Displays.


*3) Enough is Too Much*


/* Pass Proposal 200 (Enough is Too Much, by Hose) with slightly less
awkward wording in the first amendment. I believe this to be necessary in
order to avoid massive lockups like we had after nweek 134, with a large
number of proposals staying pending. This is not an *urgent* matter as such,
but prefer to rectify the situation through RP than by a regular proposal
that may fail to meet quorum..... PS Hose gets no points since voting was
tied on this. */

Give Proposal 200 the Status of Historical and the Success State of
Undecided.

Amend Rule 3-6 by replacing the the following:
{{
A Quorum is defined to be any number greater than half the number of
Active Players.
}}


with
{{
A Quorum is the greatest integer less than or equal to one third (1/3)
of the number of Active Players, but shall never be less than 2.
A value has said to have "met a Quorum" if the value is greater than


or equal to the Quorum.
}}

Amend Rule 3-5 by adding the following:
{{
As a Game Action, a Player may remove his Active Property.
}}

Amend Rule 2-2 by replacing the following:
{{
Each Open proposal with a Stamina less than the Quorum becomes Pending.
}}
with
{{
Each Open Proposal with a Stamina that has not met a Quorum becomes Pending.


*4) Speedy Emergencies*


/* Pass Proposal 210 (Speedy Emergencies, by 0x44) verbatim. This is needed
so that emergencies don't drag on so, in the (not outlandish) event that we
have another before the end of nweek 135... 0x44 gets 8 points for this
proposal's strength of 4 (it failed quorum). */

Give Proposal 210 the Status of Historical and the Success State of Won.

Increase, by 8, the points of the Player named "0x44".

Amend Rule 0 clause 4 to read:

{{
    4. The Emergency Coordinator makes a statement to the Emergency


Forum that he is initializing the Pause. The Procedure tracks time spent
using the Pause. When the Emergency Coordinator initializes the Pause it
is zero. Thereafter, until the completion of the Procedure, the Pause is


increased by one each day at 00:00:00 UTC. Once per day, the Emergency
Coordinator may announce to the Emergency forum their intention to
increment the pause. If no PEP voices objection to this action on the


Emergency Forum within 24 hours, then the value of the Pause is
incremented by one.
}}



*5) Explicit Protection of Game Objects + We're not playing Monopoly*

/* Pass Proposal 211 (Explicit Protection of Game Objects) verbatim (save
for curly brackets...). This is should protect us from any tomfoolery, at
least for the moment, and stabilize gameplay. It can be repealed (and I
think should, eventually) in due time if we want to move to something more
monopoly-ish. Wooble gets 16 points for this proposal's strength of 8 (it
failed quorum). */

Repeal Rule 1-18.

Give Proposal 211 the Status of Historical and the Success State of Won.

Increase, by 16, the points of the Player named "Wooble".

In Rule 1-2, add the text, at the end:

{{
Game Objects that are not Outsiders can only be created, destroyed, or modified
if allowed by the Rules, in a manner explicitly governed by the Rules.
[[Note that


while Outsiders are exempt from this rule, their Attributes within the
game are also
Game Objects and are not themselves Outsiders, so an Outsider's Attributes are
subject to this rule.]]
}}


*6) Fixing Admission* (pulled from Wonko's message: [s-d] RFC: Admissions
reorg, and subsequent comments)

/* I was debating either doing this and allowing invalidation with 2 support
to occur (this would prevent AFO and Agora's Child from joining to support
pikhq's invalidation of stuff) or blocking monopoly mode and leaving this
open. Then I realized the registration system is broken anyway and we may as
well make everything as stable as possible to leave the emergency! */

Amend Rule 1-4 to read:
{{
A Player is an Outsider who consents to be governed by the rules,
fulfills all requirements for continued playerhood specified by the
rules, and has become a Player in a manner specified by the rules
that were in effect at the time e became a Player.

Any Human External Force that is not already a Player may request
may request to join the game by posting a message to a Public
Forum containing a request to become a Player and a uniquely
identifying name that e wishes to be known by.

Any player may Ratify or Reject such a request within 10 ndays of its
being made. The External Force making the request becomes a Player as
soon as the following are true:
 * At least two ndays have passed since the request was made
 * The request has been Ratified by at least two Players
 * Fewer than two players have Rejected the request.

A Player may cease to be a Player by Forfeiting the game; this must be
done in a Public Forum unless there are no working public fora, in
which case he may notify the Player he most recently knew was
Registrar privately instead.

No restrictions may be placed on when a player may forfeit; any player
may forfeit the game at any time (regardless of any timekeeping device
used in the game).
}}




}

Vote for me!

Billy Pilgrim
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