Geoffrey Spear on Wed, 14 Nov 2007 21:21:57 +0100 (CET) |
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[s-b] Proposal (was: [s-d] My votes (finally!)) |
I submit the following proposal, entitled "Democratic Diplomacy": {{ Amend Rule 2-10 by appending the following text at the end: {{{ A passed proposal can create an obligation for the Ministry of Foreign Relations to take some specific action in a foreign nomic or to relay a message from B Nomic to the foreign nomic. The Ambassador must fulfill any such existing obligations as soon as possible. }}} }} On Nov 14, 2007 3:04 PM, Daniel Lepage <dplepage@xxxxxxxxx> wrote: > It's possible for a proposal to order someone to take an action, but > it's impossible for a proposal to *force* someone to take an action, > any more than a proposal to stop the sun would force the sun to stop. > > A proposal can request that a player take an action, and can offer in- > game incentive (i.e. giving/taking points), but by itself a proposal > that just says "Player X will do Y" is meaningless. > > One could even argue that it's not a proposal, since by definition a > proposal is a list of changes *to the gamestate* and, for example, > the Agoran forums are not part of our gamestate. > > -- > Wonko > > > On Nov 14, 2007, at 11:53 AM, Geoffrey Spear wrote: > > > I don't think it's necessary to use a self-repealing rule; it should > > in principle be possible for a passed proposal to order someone to > > take an action. > > > > I'm on the fence about whether p177 should be interpreted to create an > > obligation. Not only could the wording itself be a problem, but > > there's also the issue that proposals take effect at an instant when, > > IMO, all offices are vacant. There is no Ambassador at the instant > > the proposal's effects happen, so ordering the Ambassador to do > > something might be impossible. > > > > Of course, we could use common sense and make the incoming Ambassador > > take any actions demanded of the office while it was vacant, but it's > > probably best for such a mechanism to be explicit. > > > > On Nov 14, 2007 11:44 AM, Mike McGann <mike.mcgann@xxxxxxxxx> wrote: > >> On Nov 14, 2007 11:29 AM, Daniel Lepage <dplepage@xxxxxxxxx> wrote: > >> > >>> 177: Proper Notification (Hose) > >>> Against. Proposals that use "shall" like this have no effect. > >> > >> Are you saying that since it doesn't change any game state, the net > >> result of this passing would be nothing? I guess the correct way > >> would > >> have been to create a rule that self-repealed after doing what was > >> intended? But then again, I don't think there is anything preventing > >> the Ambassador from doing it anyway. > >> > >> - Hose > >> _______________________________________________ > >> spoon-discuss mailing list > >> spoon-discuss@xxxxxxxxx > >> http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > >> > > > > > > > > -- > > Geoffrey Spear > > http://www.geoffreyspear.com/ > > _______________________________________________ > > spoon-discuss mailing list > > spoon-discuss@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > -- Geoffrey Spear http://www.geoffreyspear.com/ _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business