Mike McGann on Thu, 8 Nov 2007 19:53:48 -0700 (MST)


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[s-b] Proposal: Threat Awareness


I submit the following Proposal, titled "Threat Awareness"

{{
Create a new Rule, titled "Threat Awareness" with the following text:
{{
There exists a unique Game Object called the Threat Awareness Flagpole.
There exists an Attribute named the Threat Flag, with a Scope of the unique
Threat Awareness Flagpole, a Range of either "Pink Ponies", "Polka Dots",
"Setting Orange", "Jolly Roger", or "Black Watch Plaid", and has a Default
Value of Pink Ponies.

The Minister of Ministries is responsible for updating the Threat Flag, as
he sees fit, to notify players of the potential dangers to the state and
integrity of the Game. The Minister of Ministries, as a Game Action, may
change the value of the Threat Flag to either Pink Ponies, Polka Dots,
Setting Orange, or Jolly Roger, but shall not change this value more than
once per nday. A statement that says "hoisting the X flag" is equivalent to
saying "setting the Threat Flag value to X".

The meanings of the Threat Flags, in order of ascending threat, are as
follows:

* Pink Ponies: None (Nothing to see here, move along)
* Polka Dots: Low (Strange things are afoot at the Circle B)
* Setting Orange: Moderate (Something is rotten in the state of B)
* Jolly Roger: High (Find a helmet)
* Black Watch Plaid: Imminent (Put on the helmet)

If, at any time, there are two or more Panic Buttons that are On, the value
of the Threat Flag shall be set to Black Watch Plaid. If, at any time, there
are less than two Panic Buttons that are On and the value of the Threat Flag
is Black Watch Plaid, the value of the Threat Flag shall be set to Jolly
Roger.
}}
}}

- Hose
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