| Peter Cooper Jr. on Mon, 9 Jul 2007 18:42:55 -0700 (MST) |
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| [s-b] End of nweek 126 Change/Law results |
As Chairman, I assign the following proposal numbers:
Prop # Name Author
------ -------------------------------------- -------
107 will I ever get it right ? Antonio
108 Organisms BobTHJ
109 (Untitled Proposal) Antonio
110 No Artificial Life Forms, Please Peter
111 Winday is for Winning Peter
112 Completely Redoing Our Post System Peter
113 Voters should be Sentient Antonio
114 Fun with Factions Peter
115 Let the Factions Vote, Option 1 Peter
116 Let the Factions Vote, Option 2 Peter
117 Reject the artificial players Peter
118 Voting Factions BobTHJ
119 Turing Test Disambiguation Zach
120 Withdrawing Proposals BobTHJ
121 Let the Factions Vote, Option 3 Peter
122 Let the Factions Vote, Option 4 Peter
123 Don't penalize for Won Failures Peter
Summary of voting results from nweek 126:
Prop # Name FOR AGAINST Result
------ ---------------------------------- ---- ------- ------
107 will I ever get it right ? 5 0 PASS
108 Organisms 2 1 PASS
109 (Untitled Proposal) 4 1 PASS
110 No Artificial Life Forms, Please 1 4 FAIL
111 Winday is for Winning 5 0 PASS
112 Completely Redoing Our Post System 5 0 PASS
113 Voters should be Sentient 1 4 FAIL
114 Fun with Factions 2 1 PASS
115 Let the Factions Vote, Option 1 0 5 FAIL
116 Let the Factions Vote, Option 2 1 4 FAIL
117 Reject the artificial players 2 3 FAIL
118 Voting Factions 2 3 FAIL
119 Turing Test Disambiguation 2 1 PASS
120 Withdrawing Proposals 5 0 PASS
121 Let the Factions Vote, Option 3 1 4 FAIL
122 Let the Factions Vote, Option 4 3 2 PASS
123 Don't penalize for Won Failures 5 0 PASS
Interestingly, despite us finally using the dependencies and conflicts
system a lot, it didn't change any Won proposals to Lost.
Full voting results are posted at
<http://b.nomic.net/index.php/Voting_Results/126>.
Please double-check it for accuracy.
Passed Proposal Results:
p107: Amends Rule 2-5.
p108: I'm just going to ignore this one for now.
p109: Amends Rule 3-4.
p111: Amends "Win By Points" victory condition.
p112: Creates rule "Setting up the Minister System".
p114: Creates section "Factions" which I assign number 5, rule
"Agreements" in section 5 that I assign number 5-1, and rule
"Factions" in section 5 that I assign number 5-2. It also amends
the "Setting up the Minister System" rule.
p119: Amends Rule 1-4. Creates rule "Membership Test" which I assign
number 1-17.
p120: Amends Rule 2-2.
p122: Amends Rule 5-2, Rule 2-2, and Rule 2-2 again. Creates Rule
"Factions May Vote" which I assign number 5-3. Creates Rule
"Players May Vote" which I assign number 2-7.
p123: Amends Rule 2-6.
The "Setting up the Minister System" rule: Removes Rules 1-5, 3-3, and
3-4. Creates section "Ministries" which I assign number 6. Creates 7
rules that I number 6-1 through 6-7. Amends Rules 0, 1-4, 1-8, 2-1,
2-2, 2-5, and 4-4. It then turns the clock off, ensures Ministries are
Vacant (I've since filled a few of them, so that I can make this
update to say that it was Vacant at that point), and removes itself.
--
Peter C.
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