Daniel Lepage on Tue, 19 Dec 2006 08:12:40 -0700 (MST) |
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[s-b] Proposal Revisions |
I revise my first three proposals to read as follows below. Changes include fixing the names of the parts of the Victory conditions, adding that no Victory Condition can be fulfilled more than once per nweek, and require that Cookies be Desserts. ************************ Proposal 1 ************************ {{ __Generalized Victory__ Change r2-3 in its entirety to read: {{ == Victory == Trophies are Game Objects. The number of Trophies held by a player is known as that player's Win Count. Players may only receive Trophies in accordance with this rule. Each Trophy has a description, which is a block of text describing what the Trophy looks like. Victory Conditions are Game Documents. Each Victory Condition has four parts: * A Trigger: The event that must happen to cause someone to win, plus any required conditions on the gamestate. * Victors: A clause defining which player(s) win. * A Cleanup: A set of gamestate changes that happen when this condition takes effect (presumably that make it so that the condition is no longer satisfied). * A Prize: A description of the Trophy that is awarded to each Victor. If the events in a Victory Condition's Trigger happen, then that Condition becomes Fulfilled, unless it already was. When a condition becomes Fulfilled, its Victors are each awarded a Trophy with the description given by its Prize, and then its Cleanup happens. At the end of each nweek, every Fulfilled Victory Condition ceases to be Fulfilled. /* In other words, you can't win the same way twice in an nweek. */ }} Create the following Victory Condition: {{ === Win By Points === Trigger: The number of points a player possesses becomes greater than 100. Victors: The player with the greatest number of points, or all players tied for the greatest number of points. Prize: A gleaming steel rapier. Cleanup: All points are destroyed. }} }} ************************ Proposal 2 ************************ {{ __More Ways to Win__ Create the following three Victory Conditions: === Win By Dictatorship === Trigger: A rule is created whose text reads, in its entirety, "The player named X may change the gamestate in any way, at any time.", where X is replaced by the name of a current player. Victors: The player whose name is in the aforementioned rule. Prize: A Jeweled Crown and Scepter. Cleanup: None - the dictator could simply turn one off if there were one. However, it is considered good form for the dictator to close whatever loophole allowed em to become dictator, and then to repeal eir dictatorship. === Win By Legislative Dominance === Trigger: Three proposals made by the same player pass during the same nweek, and no proposals made by players other than that player pass during that nweek. Victors: The aforementioned player. Prize: A Plush Bob the Voting Fish that recites the entire Ruleset when squeezed. Cleanup: None === Win By Having Already Won === Trigger: A player wins via at least three different Victory Conditions during one nweek. Victors: The aforementioned player. Prize: A T-Shirt reading "I won B Nomic via at least three different Victory Conditions during an nweek, and had not won by the Win By Having Won condition during that nweek, and all I got was this stupid T-Shirt". Cleanup: None }} ************************ Proposal 3 ************************ {{ __Anyone care for Dessert?__ Create the following Victory Condition: === Win By Cookies === Trigger: The game enters a state where Game Objects called Cookies exist, Cookies are a type of Dessert, and at least three players have more than twenty cookies each. Victors: All players with at least one Gooey Caramel Cookie and no Ice Cream. Prize: A Red Clown Nose Cleanup: All Desserts are destroyed. }} -- Wonko _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business