automailer on Mon, 2 Jan 2006 17:56:32 -0600 (CST) |
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[s-b] [auto] Peter amends p320 |
Peter has amended p320. --------------------------------- Motion 320/3: Abilityfying More Exciting Nomic Objects For Fun A Proposal by Peter Last modified on nweek 103, nday 3 [[Acronyms: AMEN OFF]] [[Revision History: /1: Per comex's suggestion, fix what happens while asleep. /2: Typo fix, made playing activated abilites even clearer, revised some talismans abilities to be activated abilities as well. /3: As Triller pointed out, I meant to amend sleeping in r10-2, not r10-1. ]] [[Since I don't think we need non-players playing abilities yet, and this probably ought to be clearer.]] In rule 1-2, in the section titled "Activated Abilites" change {{ An object which holds an object with an activated ability is allowed to play that ability. }} to {{ A player which holds an object or is being held by an object with an activated ability is allowed to play that ability. Also, a particular activated ability may explicitly allow other objects to play it. This paragraph defers to contradictory instructions on the activated ability being played. }} Change the text of rule 10-3 in its entirety to {{ A Household object is an object that can be held by a Room of the House. Each Household object can be held by at most one object at any time. Players are Household objects. Household objects labeled as Takeable have the ability {{ 0: Move this object to be held by you. This ability can be played by a player held by the same object as this object, and can only be played by such a player. }} Household objects labeled as Dropable have the ability {{ 0: Move this object to be held by the object that holds you. }} Household objects labeled as Carryable are Takeable and Dropable. }} [[And now, this rule can be simplified.]] Change the text of rule 10-1 in its entirety to {{ Rooms are Game Objects that consist of: * A Name * A Description (which has no effects) * Ordinances: a body of text defining the Room's abilities * Exits: a list of other Rooms * A state of being "lit" or "dark", which is "lit" if not otherwise defined The beginning of the first, fifth, and ninth ndays of each nweek are called Checkpoints. The time between two consecutive Checkpoints is called a Period. Rooms have the ability {{ 1 Action Point: Choose a room on this room's list of exits. You move to being in that room. This ability defers to other restrictions on moving to other rooms. }} }} In rule 10-2, change the text {{ E cannot move, use Talismans, Attack players, or take actions specified by Room Ordinances }} to the text {{ E cannot play an activated ability of a Room, take a Game Action allowed only by a Room Ordinance, take any actions involving a cost of action points, or play activated abilities of Household objects besides Pens. }} In the Effects field of Amplitude Amplifers, remove {{ Any player may pay 10A to destroy any Amplitude Amplifier. }} and instead append a new paragraph {{ 10A: Destroy this Amplitude Amplifier. Any player in any location may play this ability. }} In the Effects field of Kirchhoff's Radiation Dampeners, change {{ activated effect: The Radiation Dampener is destroyed. }} to {{ Sacrifice: }} In the Effects field of Plain Torches, change {{ activate: the Plain Torch is destroyed, }} to {{ Sacrifice: }} --------------------------------- This Message was sent automatically by the Wiki. Please do not reply to the sender of this message, as your replies will be ignored. Thank you. _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business