Mark Walsh on Sat, 3 Dec 2005 22:10:14 -0600 (CST)


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[s-b] Super Death


Additional Spirituality and House Changes.

Peter was in a Dark Room at the end of nWeek 101.12.
E loses a point of Calm (14 to 13).

The Lit Torch is Destroyed.

At first, I was in a quandary over the Lit Torch.
It is destroyed at then end of the nWeek.
I believe that this bullet from Rule 2-2 nicely
resolves the issue:

*  If one of the abilities is on a Rule, and the other is not, 
then the one that is not on a Rule takes precedence. 

The ability of a Lit Torch to light a room takes precedence
over Rule 10-10, which defines Players in a Dark Room
losing a point of Calm.
The Destroying of the Lit Torch at the end of the nWeek
has precedence over the execution of 10-10; hence
Antonio is in a Dark Room at the end of nWeek 101
and, so, loses 1 point of Calm (15 to 14).
Call SHENANIGANS if you will.

All Action Points for Players are set to eir Nimbleness.
All Players have a Nimbleness of 6 except Triller.
All APs are set to 6. Triller has a Nimbleness of 10.
Triller has 10 APs.
comex expended 4 APs to move from the Front Hall
to the Training Room and back. E has 2 APs remaining.

Public Displays reflect the above.

Triller

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