Mark Walsh on Sat, 3 Dec 2005 22:10:14 -0600 (CST) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
[s-b] Super Death |
Additional Spirituality and House Changes. Peter was in a Dark Room at the end of nWeek 101.12. E loses a point of Calm (14 to 13). The Lit Torch is Destroyed. At first, I was in a quandary over the Lit Torch. It is destroyed at then end of the nWeek. I believe that this bullet from Rule 2-2 nicely resolves the issue: * If one of the abilities is on a Rule, and the other is not, then the one that is not on a Rule takes precedence. The ability of a Lit Torch to light a room takes precedence over Rule 10-10, which defines Players in a Dark Room losing a point of Calm. The Destroying of the Lit Torch at the end of the nWeek has precedence over the execution of 10-10; hence Antonio is in a Dark Room at the end of nWeek 101 and, so, loses 1 point of Calm (15 to 14). Call SHENANIGANS if you will. All Action Points for Players are set to eir Nimbleness. All Players have a Nimbleness of 6 except Triller. All APs are set to 6. Triller has a Nimbleness of 10. Triller has 10 APs. comex expended 4 APs to move from the Front Hall to the Training Room and back. E has 2 APs remaining. Public Displays reflect the above. Triller _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business