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| [s-b] [auto] Antonio submits p283 |
Antonio has submitted a new Motion, p283.
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Motion 283/0: fix the basement
A Proposal by Antonio
Last modified on nweek 100, nday 2
[multiple typo fixing]
amend the ordinances of the basement to read in it's entirety:
{{
[[ the idea is that you can take out power from one floor at a time, to do this properly we should define the concept of "floors", that's probably overkill, so for now please every time you add a room, also amend these lists accordingly, if you forget, it's not so bad. It is a Haunted house after all ;-) ]]
The three Circuit Breakers are objects. They may not be picked up or moved. If a player is in the Basement e may declare e is throwing a switch at the cost of 1 action point. When a player throws a switch roll 1D4, depending on the outcome of the roll the following things happen:
on a roll of 1:
[[ CUT POWER TO UPPER FLOOR ]]
change the state of
- the Conservatory
- the Upper Hall
- Aunt Mabel's Attic
to dark, if these rooms were already dark, change them to lit instead.
on a roll of 2:
[[ CUT POWER TO GROUND FLOOR ]]
change the state of
- the Front Hall
- the Gallery
- the Seance Room
- the Trophy Room
- the Training Room
- the Propinator Room
to dark, if these rooms were already dark, change them to lit instead.
on a roll of 3:
[[ CUT POWER TO INTERRED FLOOR ]]
change the state of
- the Storage Room
- the Static Room
- the Dynamic Room
- the Basement
to dark, if these rooms were already dark, change them to lit instead.
on a roll of 4:
[[ BURNT FINGERS ]]
Roll 1D3.
The player that threw the switch loses an amount of health equal to the result multiplied by 10. Change the state of ALL rooms in the house except
- West of the House
- the Closet
- The Secret Tunnels
to dark for the duration of one period.
}}
add an exit from the basement to the storage room and from the storage room to the basement
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