automailer on Fri, 4 Nov 2005 06:33:04 -0600 (CST) |
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[s-b] [auto] Antonio submits p276 |
Antonio has submitted a new Motion, p276. --------------------------------- Motion 276/0: Circuit Breaking For Fun And Profit A Proposal by Antonio Last modified on nweek 99, nday 7 Circuit Breaking For Fun And Profit create a new room named the Basement with the following description: {{ This room is very small, damp and musty. A single lightbulb slowly hangs from the ceiling and projects ominous dancing shadows on the bare cement walls. There is a stack of what might be old rotting paintings in the corner. The only feature of interest is a wooden box attached to the wall, about the size of a shoebox, with a piece of pipe running out of the top and disappearing in the ceiling. Closer examination reveals the box to contain three labeled switches. The labels are unfortunately unreadable. }} and the following ordinances: {{ [[ the idea is that you can take out power from one floor at a time, to do this properly we should define the concept of "floors", that's probably overkill, so for now please every time you add a room, also amend these lists accordingly, if you forget, it's not so bad. It is a Haunted house after all ;-) ]] The three Circuit Breakers are objects. They may not be picked up or moved. If a player is in the Basement e may declare e is throwing a switch at the cost of 1 action point. When a player throws a switch roll 1D4, depending on the outcome of the roll the following things happen: on a roll of 1: [[ CUT POWER TO UPPER FLOOR ]] change the state of - the Conservatory - the Upper Hall - Aunt Mabel's Attic to dark, if these rooms were already dark, change them to lit instead. on a roll of 2: [[ CUT POWER TO GROUND FLOOR ]] change the state of - the Front Hall - the Gallery - the Seance Room - the Trophy Room - the Training Room - the Seance Room to dark, if these rooms were already dark, change them to lit instead. on a roll of 3: [[ CUT POWER TO INTERRED FLOOR ]] change the state of - the Storage Room - the Static Room - the Dynamic Room - the Basement to dark, if these rooms were already dark, change them to lit instead. on a roll of 4: [[ BURNT FINGERS ]] Roll 1D3. The player that threw the switch loses an amount of health equal to the result multiplied by 10. Change the state of ALL rooms in the house except - West of the House - the Closet - The Secret Galleries to dark for the duration of one period. }} --------------------------------- This Message was sent automatically by the Wiki. Please do not reply to the sender of this message, as your replies will be ignored. Thank you. _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business