Peter Cooper Jr. on Thu, 27 Oct 2005 19:45:58 -0500 (CDT) |
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[s-b] Referendum 268 Passes |
Referendum 268 (Proposal Grammar Fixes) passes with no objections. This amends the proposals on the ballot to have the following text. (Wonko, I'm getting a freaky error when trying to edit the props, likely because voting is already in progress on them or something. I can send the error to you if you want.) The proposal text here supersedes the text currently on the web site, at least until I can figure out how to get the web site to edit a prop that's currently being voted on. --------------------------------------------------------------------------- 256/1: A Lost Soul Obviously Requires A Numeration Proposal Proposed by Triller on nday 12, nweek 97. [[ ALSO RAN ]] [[ Souls will be returning to the Gallery without any record (that I know of) of their Value. This will set a baseline. ]] In Rule 7-1, before the last paragraph, insert: {{ If a Lost Soul has a Value less than 100 Soul Pennies, or if it has a Value which can not be determined, its Value will become 100 Soul Pennies. }} Triller --------------------------------------------------------------------------- 260/1: Transmorgifier Room Is Being Axed, Literally! Proposal Proposed by Triller on nday 7, nweek 98. [[ TRIBAL ]] [[ With Species gone it isn't needed ]] {{ Transmorgifier Room, and all its exits are removed from The House. }} Triller --------------------------------------------------------------------------- 264/4: Let there be illumination Proposal Proposed by Antonio on nday 8, nweek 98. In Rule 10-1, to the list of items defining a room, add the sentence: {{ A state which can be either "lit" or "dark". }} For each room in the house except the Secret Tunnels and the Closet set the state to "lit". Set the state of the Secret Tunnels and the Closet to "dark". [[in the dark, no one can see you]] In Rule 10-8, amend the second sentence to: {{ A player can see a room if and only if that room is lit and it is either the room e is in, or an exit of the room e is in }} [[there's already a major Calm reduction in the Tunnels]] Amend the Ordinances of the Secret Tunnels to: {{ At the end of each period, the calm of all players in this room is reduced by 8 if they did not enter this room during this period. This reduction is in addition to any other Calm bonus affecting the player. [[e.g. for darkess]] }} [[amended for consistent timing]] Create a new rule in section 10 named "It is dark here, you are likely to be eaten by a grue" which reads: {{ At the end of each period, if a player is in a dark room, eir Calm is reduced by 1. }} define a new talisman with the following properties: {{ Name: Plain Torch Price: 20 GC Rarity: Absurdly Common Type: Mechanical Appearance: A plain wooden stick with some cloth stuck on the far end. activated effect: the Plain Torch is destroyed, create a Lit Torch in your possession. }} [[amended lit torch duration, used to be one Nday, one Nweek is more value for money]] define a new talisman with the following properties: {{ Name: Lit Torch Price: N/A Rarity: Absurdly Common Type: Mechanical Appearance: A plain wooden stick with some burning cloth stuck on the far end. static effect: While a room contains a Lit Torch it is lit. The Lit Torch is destroyed at the end of the Nweek. }} [[amended darkness duration, from one Nday to one Nweek, so it can be used as a sort of attack to other player's calm]] define a new talisman with the following properties: {{ Name: Kirchhoff's Radiation Dampener Price: 50 GC Rarity: Uncommon Type: Mechanical Appearance: A flashlight with shiny copper coils protruding from the handle. activated effect: The Radiation Dampener is destroyed. The room in which the Radiator Dampener was activated is dark until the end of the Nweek at which time it reverts to whatever state it was before. }} --------------------------------------------------------------------------- -- Peter C. _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business