automailer on Tue, 25 Oct 2005 02:32:12 -0500 (CDT)

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[s-b] [auto] Wonko votes

Wonko's votes:
Motion 214/0: Repeatedly Add More Points               : For
Motion 256/0: A Lost Soul Obviously Requires A Numeration : For
Motion 257/0: A Training Room Addition Is Needed.      : Maybe
"increment it high" is a bit ambiguous.

Motion 259/0: Where do I go when you die?              : Maybe
Could use work; I'll prop a better one next nweek (they become Lost, but where do they go?)

Motion 260/0: Transmorgifier Room Is Being Axed, Literally! : For
"it's" should be "its".

Motion 261/1: House Evolution Leaves Players Floundering Under Limitation : For
I'm for this, but I'm doubting the wisdom of having all these stats.

Motion 262/0: Creating Holding Accounts Sequesters Talismanic Endowments : Against
The current setup was intentional - if you contribute object X to a Forging, you can pull it back out at any time before the forging happens just by getting rid of X.

Motion 264/3: Let there be illumination                : For
I greatly prefer the light/sight etc. mechanic to the Combat mechanic, and I think this would be a much more interesting basis for a game.

Motion 266/0: Score Reset                              : Against
Maybe if you reset Souls as well; as it stands, I capture two player's souls and sold them to Eugene for a rather high Genechip price, and I'd rather not lose all that.

Motion 267/0: Gibberish Rule Is Moving                 : For
Heh... One could argue that this fails because it doesn't give a new Gibberish word, when it does in some sense create a new Game Object whose name is "the Gibberish word". But hopefully, one won't.

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