automailer on Thu, 20 Oct 2005 06:59:39 -0500 (CDT) |
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[s-b] [auto] Antonio amends p264 |
Antonio has amended p264. --------------------------------- Motion 264/3: Let there be illumination A Proposal by Antonio Last modified on nweek 98, nday 8 In Rule 10-1, to the list of items defining a room, add the sentence: {{ A state which can be either "lit" or "dark". }} For each room in the house except the Secret Tunnels and the Closet set the state to "lit". Set the state of the Secret Tunnels and the Closet to "dark". [[in the dark, none can see you]] In Rule 10-8, amend the second sentence to: {{ A player can see a room if and only if that room is lit and it is either the room e is in, or an exit of the room e is in }} [[there's already a major Calm reduction in the Tunnels]] Amend the Ordinances of the Secret Tunnels to: {{ At the end of each period, the calm of all players in this room is reduced by 8 if they did not enter this room during this period. This reduction is in addition to any other Calm bonus affecting the player. [[eg. for darkess]] }} [[amended for consistent timing]] Create a new rule in section 10 named "It is dark here, you are likely to be eaten by a grue" which reads: {{ At the end of each period, if a player is in a dark room eir Calm is reduced by 1. }} define a new talisman with the following properties: {{ Name: Plain Torch Price: 20 GC Rarity: Absurdly Common Type: Mechanical Appearance: A plain wooden stick with some cloth stuck on the far end. activated effect: the Plain Torch is destroyed, create a Lit Torch in your possession. }} [[amended lit torch duration, used to be one Nday, one Nweek is more value for money]] define a new talisman with the following properties: {{ Name: Lit Torch Price: N/A Rarity: Absurdly Common Type: Mechanical Appearance: A plain wooden stick with some burning cloth stuck on the far end. static effect: While a room contains a Lit Torch it is lit. The Lit Torch is destroyed at the end of the Nweek. }} [[amended darkness duration, from one Nday to one Nweek, so it can be used as a sort of attack to other player's calm]] define a new talisman with the following properties: {{ Name: Kirchhoff's Radiation Dampener Price: 50 GC Rarity: Uncommon Type: Mechanical Appearance: A flashlight with shiny copper coils protruding from the handle. activated effect: The Radiation Dampener is destroyed. The room in which the Radiator Dampener was activated is dark until the end of the Nweek at which time it reverts to whatever state it was before. }} --------------------------------- This Message was sent automatically by the Wiki. Please do not reply to the sender of this message, as your replies will be ignored. Thank you. _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business