automailer on Thu, 28 Jul 2005 13:57:37 -0500 (CDT) |
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[s-b] [auto] EugeneMeidinger amends p200 |
EugeneMeidinger has amended p200. --------------------------------- Motion 200/1: Stealing wonko's idea? Naughty Eugene! A Proposal by EugeneMeidinger Last modified on nweek 95, nday 1 [[A pet you can use, pet to talisman unsummon/summon, story and more coming soon.]] Add the following rule to section 10: {{ ==Monsters== Monsters are Household Objects. Monsters are tools. If a player owns two monsters then they are both destroyed. If a Monster has no owner then it will act autonomously and will follow any static or triggered effects listed under its effects. Each monster has an Attitude which must be one of Calm, Shy, Territorial, Violent. A monster with an Attitude of Shy will exit to a random room that has no players whenever able should a player enter the same room as that monster. Each monster has a pair of attributes called Strength and Health. These attributes can vary from copy to copy after being created. These attributes have a range of 0 to 120. Players may attempt to tame a monster as a game action. If a player successfully tames a monster, which is determined by that monsters triggered effects, that monster is now owned by that player. }} Create the following monster: {{ __The Koogum__ Attitude::Calm Strength::6 Health::30 Description:: A dark, shadowy being of uncertain origin, the Koogum swoops silently through the house late at night, bringing a chill to anyone caught in its path. A feeling of sheer terror strikes all except the fools, the hardy and the foolhardy. Effects: If at the beginning of an even period one player has more calm than any other player, The Koogum moves a room on the shortest path to that player. If there is more than one shortest path then one is chosen at random. If there is no direct path to that player then The Koogum does not move. If at the end of a period a player occupies the same room as The koogum and neither owns The Koogum nor has less calm than another player, that player loses 3 calm. [[ If you have 30 calm you'll start losing calm even in a tie unless you can manage to tame it]] If a player attempts to tame The Koogum, that player succedes if e hasn't less strength or less Health than The Koogum. If at the end of a period a player occupies the same room as The Koogum and is asleep, The Koogum wakes that player and that player's alertness is set to 30 and that player's calm is reduced by 6. }} Set the new gibberish word to be "EndlessHall". --------------------------------- This Message was sent automatically by the Wiki. Please do not reply to the sender of this message, as your replies will be ignored. Thank you. _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business