automailer on Fri, 20 May 2005 18:25:00 -0500 (CDT)


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[s-b] [auto] EugeneMeidinger amends p88


EugeneMeidinger has amended p88.

---------------------------------
Proposal 88/3: Cards aren't really dangerous, silly!
A Standard Proposal by EugeneMeidinger
Last modified on nweek 89, nday 4

[[ I still am not sure how to make use of freight yet. Still need to add a buttload of cards.]]
[[I may be missing some parts let me know if I am missing anything as I may have forgotten something.]]
Change the first sentence of Rule 1-3 of the Collectable Cards Rulebook to 
read:
{{
Players may be Card Players. Players are initially not Card Players.
}}

In rule 2-1 of the Collectable Cards Rulebook replace the paragraphs defining rarity and type with the following:
{{
Rarity - Rarity is a nonnegative integer between 0 and 5, inclusive.

Type - Cards are either Upgrades, Frieght or Actions

Subtype - For Upgrades it lists what slot the card may be played in. For Actions it determines at what time it may be played. For Frieght it is just a marker; frieght may only be played in a cargo slot.
}}
If p87 does not pass also add to the rule after the paragraph defining rarity the following:
{{

Appearance - An image file or text description of what the card represents.

}}

Add a rule to section 2 of the Collectable Cards Rulebook:
{{
== Trading ==
Card Players may exchange cards.
}}

To the end of the paragraph of rule 3-1 in the Collectable Cards Rulebook add the following sentence:
{{ A deck may only be used in one race at a time.}}

Replace rule 3-2 of the Collectable Cards Rulebook with the following:
{{
A deck must contain between 20 and 60 cards, inclusive. A deck may at most contain three of the same card except for common and somewhat common cards. The player who has the title of duel master may have up to 5 copies of the same uncommon card in eir decks.}}
[[ Tie-in to Duels]]

Add to section 6 of the Collectable Cards Rulebook the following:
{{
== Starter decks ==
Starter Decks are game objects. Any player Playing Cards may buy a Starter Deck for 15 Genechips. When a player buys a Starter Deck, e must specify a card set and which starter deck. The player adds 60 predetermined cards from the specified set to his library. The cards added are listed in the description of the starter deck.
}}

Add to rule 7-1 of the Collectable Cards Rulebook the following: 
{{Players may not begin a Battle if they are all already in a Battle consisting of the same members}} 

Add to rule 7-3 of the Collectable Cards Rulebook the following:
{{

Scrap - Move a card in play to the discard pile.

}}

Add before ]Draw Phase[ of rule 7-4 the following:
{{
=== ]Setup Phase[ ===
The Player's ap is set to 7 and the Player's ep is set to 0.
Add any ep stated by the static effects of this player's cards.
}}
and replace the ]Main Phase[ with the following:
{{
=== ]Main Phase[ === 
The player may put cards from his hand into play, as long as e can has enough ap and can pay any additional costs. AP used by card abilities also counts against this limit.

Replace rule 7-6 of the Collectable Cards Rulebook with the following:
{{
Each player begins a Battle no damage and no distance. Damage and Distance are integers which which if less than 0 are increased to 0.

If at any time a player has exactly twenty Distance in the current Battle, 
they are eliminated from that Battle. All of eir cards in the battle are 
returned to eir Deck, and eir Deck is removed from the Battle. If the game 
has lasted for at least one nweek and there are at least two vacant Grid 
Locations, 2d6 and dX are rolled, where X is the player's Damage when they 
left the Battle. If the former roll is greater than the latter, a Dimship 
owned by that player is placed at a random vacant Grid Location. If the 
latter roll had the greater value, a wrecked Dimship is placed at a random 
vacant Grid Location.

If a Player has more than 6 Damage at the end of a turn, a random Upgrade 
they own is scrapped and eir Damage is reduced by 6. If they have no upgrades to be scrapped and there is only one other player in the race that player's distance is set to 20. If they have no upgrades to be scrapped and there are at least two other players in the Battle then e loses the game, eir cards are returned to eir deck and eir deck is removed from the Battle. 

If a player is the only player left in a game, e is the loser of that Battle and the Battle is ended.


If a player has no cards in eir deck, but is required to draw, e takes 2 damage. 
}}

Add a rule to section 7 of the Collectable Cards Rulebook:
{{ == Slots ==
There are 12 slots where a player may play cards:
Weapon
Weapon
Engine
Energy
Shield
Hull
Special
Cargo
Cargo
Cargo
Cargo
Cargo

All slots may are considered occupied if they contain one card.If a card is played on an occupied slot, the player must choose one card to scrap. If there is an occupied slot and an empty slot of the same name the player is assumed to play the card on the empty slot unless e states otherwise.
}}


Add a rule to section 7 of the Collectable Cards Rulebook:
{{ == Syntax and abilities ==

Players may only use an ability costing ap only once a turn. Abilities that can use ap or ep may only use ap once a turn but may use the ep any number of times a turn.

An ability of the form "[price],[actions]:[effects]" or "[actions],[price]:[effects]" is interpreted to mean that the card's owner may perform the actions in [actions] and pay ap or ep they have equal to [price] to cause [effects] to happen. "If in x," may be put in front of an ability to show that it may only be used if the card is in whatever slot x is. Aep or æp in an ability can be chosen to mean either ap or ep by the owner of the card.

The use of the 2nd person refers to the entity who owns the card in question.
}}

Add a rule to section 7 of the Collectable Cards Rulebook:
{{
== Action Cards ==

When Action cards are played, They go straight to the discard pile and the effect is carried out as described by the text of the card.

There are two subtypes of Action cards action and reaction[[Give me better non mtg names if you can think of them]]. Action cards with a subtype of action may be played at anytime. Action cards with the subtype reaction may only be played during the player's main phase.
}} 


Replace all instances of the words "Battle" and "Battles" in the Collectable Cards Rulebook with the words "Race" and "Races" respectively.

Create a Set called "Gamma Edition."

Create cards for Gamma Edition with the given properties:


"Basic Laser" - {{

Rarity - 1

Appearance - A weapon not fit for an escape pod. The picture shows a weak beam being emitted from a dented laser.

Type - Upgrade

Subtype - Weapon Cargo

Action Points - 1

Set - Gamma Edition

Text - If in weapon, 1 ap: target player gains 1 damage 
       If in weapon, 4 ep: target player gains 2 damage
       If in cargo, scrap this card: target player gains 2 damage 
}}

"Basic Engine" - {{

Rarity - 1

Appearance - A propulsion system that moves the ship at a maddeningly slow pace.

Type - Upgrade

Subtype - Engine Cargo

Action Points - 1

Set - Gamma Edition

Text - If in engine, 1 ap: increase your distance by 1 
       If in engine, 4 ep: increase your distance by 2
       If in cargo, scrap this card, 2 ap: increase your distance by 2 
}}


"Basic Energy Core" - {{

Rarity - 1

Appearance - An energy core with faulty wiring. It looks dangerous.

Type - Upgrade

Subtype - Energy Cargo

Action Points - 1

Set - Gamma Edition

Text - If in energy, Add 4 ep to your total during your Setup Phase 
       If in energy, scrap this card, x ap: Add to your total ep 2x ep 
        
}}


"Basic Shield" - {{

Rarity - 1

Appearance - A pathetic sphere of protection.

Type - Upgrade

Subtype - Shield Cargo

Action Points - 1

Set - Gamma Edition

Text - At the end of any turn, reduce any damage taken by 1. 
       If in shield, scrap this card, 1 ap: At the end of any turn, reduce damage taken by 2 until your next turn.
       If in cargo, 2 ap: Return this and another card you own to your hand.
}}        


"Reverse Engine" - {{

Rarity - 4

Appearance - An engine with the word written "Second quickest way to lose a race."

Type - Upgrade

Subtype - Engine Cargo

Action Points - 2

Set - Gamma Edition

Text - If in engine, 2 æp: decrease your distance by 2 
       If in engine, 4 æp: increase your distance by 1
       If in cargo, scrap this card, 2 ap: increase or increase your distance by 3 
}}



"Multipurpose Part #636" - {{

Rarity - 5

Appearance - A piece of machinery that appears to have 6 sockets. It looks really cool.

Type - Upgrade

Subtype - Weapon Engine Energy Shield Hull Special

Action Points - 5

Set - Gamma Edition

Text - If in weapon, 6 ep : target player gains 3 damage 
       If in engine, 3 ap: increase your distance by 3
       If in energy, Add 6 ep to your total during your Setup Phase
       If in shield, At the end of a turn reduce all damage taken if it is greater than 2
       If in hull, scrap this card: Change your damage to 0
       If in special, 3 ap: Draw 5 cards discard 2 of them
}}

Remove the First Edition set from the game and give everyone who bought First Edition booster packs that many booster packs of Gamma Edition. 


---------------------------------



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