automailer on Fri, 29 Apr 2005 22:59:39 -0500 (CDT)


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[s-b] [auto] EugeneMeidinger amends p33


EugeneMeidinger has amended p33.

---------------------------------
Proposal 33/1: Rise to vote, sir.
A Standard Proposal by EugeneMeidinger
Last modified on nweek 86, nday 10

[[Changed eveything wonko mentioned pretty much and did some other things. Thanks wonko...so mean.  Also got rid of the I in nomiburg didn't sound well. Should I change the name of the subgame?]]

[[Also Rise to vote sir is a palindrome which also forms the word rots I'll be taking my genechips and amplitude please.]] 

[[Also I'm considering intergrating gardens into this. Is this a bad idea? Should the past be left at that?]]


Create a new Section to the Ruleset, named "Subgames".

Create a new rule in the Subgames section of the ruleset:

[[The following changes the minsters and makes it so this rulebook exists]]

{{
== Cityscape ==
There exists a subgame as defined by the "Cityscape Rulebook"
Players may join by submitting a legal game action that is part of cityscape.
Players may quit at any time. The Minister of Cities maintains anything relating to Cityscape including maintain the rulebook. 

}}

Add to rule 4-4 of the ruleset :
{{
The Ministry of Cities

The Ministry of Cities is a Ministry; its Minister may be called the Vice Mayor or VM . The Vice Mayor is responsible for all changes related to Cityscape.

}}

Give EugeneMeidinger the position of Vice Mayor and 2 Genechips[[for his troubles]].



Replace the information pertaining to gambly in rule 4-4 with the following:
{{
The Ministry of Gambling

The Ministry of Gambling is a Ministry; its Minister may be called The Gaming 
Commission or Gambly. E takes care of the list of legal casino 
games. The Gaming Commission may not play in a Casino, own a Casino, or accept 
bribes. }}

[[Should I change the name of gambly to something else?]]

Create A rulebook named "Cityscape Rulebook".
Add the following sections to the rule book:

Section I: The basics
Section II: Buildings
Section III: Cities
Section IV: City Governments

[[ This adds the basic and contains most of the definitions of keywords so I can just a building is fixed if you can't do much of anything with it. This is good for trophy buildings which may add use to the winner later on like The Library. Are you happy now!!!! It's winner winner sheesh! ]]

Add the following rules to Section 1 of the Cityscape rulebook:
{{
== The Subgame of Cityscape ==
The name of this subgame is Cityscape.

== Buildings ==

All buildings are fluid or fixed, open or closed, taxable or tax-exempt and have a value. By default , a buildings is fixed, closed, taxable and have a value of 10. All buildings by default have a zoning of urban and a lacation of limbo and a district of limbo.

If a building is transferable it may be sold, exchanged, demolished, closed or opened. If a building is demolished that building is destroyed and the former owner retains ownership of the plot of land the building was on for a nweek. At the end of that nweek ownership reverts to the respective city government unless that player places a building of the aformentioned plot of land.

Closed buildings may not be used for any game action unless stated otherwise by the rules with the exception of buying, selling, placing, opening, or renaming.

Any building owned by a player is considered taxable unless stated otherwise. All other buildings are tax-exempt. Tax-exempt buildings cannot be taxed and taxable buildings can. Every tax day the owner of a building pays to the coffer of the city which the building is in, an amount equal to or greater than that buildings value multiplied by that cities taxrate. Payment is made in the form of the city's main currency.

All buildings in limbo are considered closed until placed in a city. A building may not be placed in a square that is already occupied by a building or reserved by a city. A building in a city has a location x and y where x is the bottom street touching the building and y is the left street touching the building.

All buildings in a city have the name of that city as the district.

All buildings have an attribute called "zoning". Zoning is used to determine in which cities a building may be placed. Zoning may may be any combonation of urban and rural and sea . Any without a zoning attribute is considered to have a zoning of urban. 
Players may not share ownership of a building.

If a building is renamed it does not change, it only gains,if it hasn't been renamed before, or changes the title which it may be specified by.

== Cities ==
A City is a Game Object represented by a Game Document of the same name which may also be referred to as the city's "map". Cities consist of a grid of lines forming squares also known as "plots" a plot may also be referred to "plot of land". The lines are called "streets". Streets parallel to the X axis are intially named in order by letter starting with the x axis named a. Streets parallel to the Y axis are intially named in order by number starting with the y axis named 0. Squares are named by the lower left corner. Only quadrent one of the plane is used. (so the origin is 0,a and up one space is 0,b. All cities must be formed by a rectangular grid.

All cities have an attribute of a tax rate. All cities have a city type which determines which buldings are allowed to be "built" or place in the city. All cities have an exchange rate which by default is one. If a city would use a buildings value use the buildings value multiplied by the city's echange rate and rounded up to the nearest intger instead.

City's may require ownership of a "city pass" respective to that city and/or ownership of a building in that city if a player wishes to make use of any buildings inside that city.

Cities have a zoning type which determines the buildings which may be placed there. 

== City Government ==
A city goverment consists of a rule which controls how a city behaves and a coffer. A coffer is a Game Object. A coffer contains everything a city owns that is not represent by the map. There is also a meta-city government which determines the default for city actions and possesions.
}}

[[ This defines the two types of buildings so far sans the casino. Right now you can only buy a house]]

Add the following rules to Section 2 of the Cityscape rulebook:
{{

== Small houses ==
A small house is a type of building. All small houses initially are fluid, taxable, open and have a value of 10. All small houses have a zoning of rural and urban. After buying a small house a player may rename it.

== Stores ==
A store is a type of building. All stores are intially nontransferable, taxable, open and have a value of 50. All stores unless sold by a city to a player or from a player to a player are owned by the city in which they reside. Any store which is in limbo and does not have an owner is destroyed.

The owner of a store may list exchangable Game Objects e owns which e wishes to sell. E must also list the price for those Game Objects. The price may be in a combonation of currency and exchangable Game Objects . If a player wishes to buy an item listed, and buyer has what is listed as the price then the Game Objects for sale and the Game Objects listed as price are exchanged between the two players or between the player and city coffer.

If a player owns a store e may rename it once a nweek as long as the name contains the word store. 
}}

[[ Yay a city! ]]

Add the following rules to Section 3 of the Cityscape rulebook:

{{ 
== Nomburg ==

Nomburg is 6 squares tall and 6 squares wide.

Squares (c,2), (e,1), (d,4), (a,0) and (g,0) are reserved for city owned buildings. Players may not build on the aformentioned squares. 

Nomburg has a zoning type of urban.


}}


Add the following rules to Section 4 of the Cityscape rulebook:

{{ 
== Meta-city government ==

Any Game Objects a city recieves are placed in its coffer.


[[ The default tax rates and exchange rates can be ignored because they have no effect.]]

The Default tax rate for a city is 0.00% . The Default tax day is the 1st nday of every nweek evenly divisible by 10. Every tax day the all the owners of taxable buildings in the city are charged an amount of the city's main currency equal to the city's exchange rate by the buildings value by the cities tax rate. If a player is unable or unwilling to pay the amount charge e looses ownership of that building and it is repossessed by the city.

If a city  repossesses a building because the former owner did not pay eir taxes, an auction is held. The Bidding starts at 2 Amplitude. Any player may bid as long as e has enough Amplitude to match and his bid is higher than the current highest bid. If there is no highest bidder after the ending of two checking periods then the building becomes a city owned building. If a player no longer has enough Amplitude to match eir bid then eir bid is retracted. If a player's bids are retracted three or more time e is ineligible to bid further. If at the end of a checking period the highest bid has not changed since the end of the previous checking period then the highest bidder gains ownership of the building and the amount of Amplitude e bid is transfered to that city's coffer.

If the city owns a building that has a district of limbo and is not placed on the city's list of buildings not for sale then the city will sell it to any player at the cost of that buildings value in the form of that city's main currency.


== Nomburg government==
Nomburg intitally has 8 small houses with a District of limbo.
Nomburg's main currency is the Genechip.
}}

Remove the section of the Ruleset, named "Casinos."

[[ Moves casino stuff into the subgame]]

Create a new rule in section 2 of the Cityscape rulebook:

{{
== Casinos ==
The word "prize" ,when found in any rule with the word casino in the title, is considered to mean any tradable game object; usually given to the winner of a game.

Casinos are a type of building. Casinos may have only one owner and only one Casino per Player maximum. Casinos come with their own currencies or may use existing currencies. Casinos may run certain games at a fee to any participant.  Games may be added to a Casion, provided they are on the Gambly's approved list. No game may result in or give a prize that results in the altering of votes, rules or proposals.

Any newly made Casinos come with the following games standard:
[[no games yet]]


All games involving random elements must use the dice roller described in the document named HowToRollDice

Casinos store all of their winnings, starting money and any other prizes in vaults.
}}

Create a new rule in section 2 of the Cityscape rulebook:

{{
== Running a Casino ==

Casinos are by default fluid and have a value of 50. Everything in a Casino's vault is considered part of the Casino and is subjected the same things that happen to the Casino but not the owner's inventory. A Casino owner may remove from the Casino's vault one non-currecy prize and a tenth rounded up of the currency used by the Casino on nday 2 ,even if the Casino is closed. E may place any tradable objects into the vault. 

If a player wins a game but the vault does not have the required winnings that player gains ownership of the Casino otherwise the winnings are remove from the vault and given to that player.

}}

[[ This makes the Library you get to use as a prize for playing the tiles game]]

Create a building called The Library according to the following:
The Library is fixed, tax-exempt, open and has a value of 50. The Library has a zoning of urban. If The Library is created and a,0 of Nomburg is not occupied by a building then a,0 is The Library's location and Nomburg is its District otherwise it has a location and district of limbo but is owned by Nomburg. The last person to have a zone they control to be zapped in the subgame of tiles owns The Library. If noone has had a zone zapped then The Library is owned by Nomburg and placed on the list of buildings not for sale. 





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