automailer on Tue, 29 Mar 2005 21:01:01 -0600 (CST)


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[s-b] [auto] Wonko submits p2054


Wonko has submitted a new proposal, p2054.

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Proposal 2054/0: Nweekly Watering
A Standard Proposal by Wonko
Last modified on nweek 84, nday 3

[[
This changes three things:
1) Watering charges become nweekly instead of checkpointly
2) The maximum plants/garden becomes 5
3) Waterspouts now reduce the costs of other plants, rather than affecting the garden as a whole. This removes the need for ugly syntax and random rolls to see what dies

I don't know how much easier this will make the gardening game for those without lots of time, but it certainly can't hurt.
]]

In rule 1902, replace the text
{{
Each type of Plant has a Watering Cost associated with it, and each garden owned by a player has a Gardening Cost. The Gardening Cost of a garden is the sum of the Watering Costs of the Plants in that garden. During each Checking Period, players may pay tildex for watering any garden. A statement to the effect of choosing to water one's Garden means that the player is paying tildex for watering equal to the Gardening Cost of that garden. At the end of each Checking Period, if the amount of tildex paid for watering a garden is less than the Gardening Cost of that Garden, the Plant in that Garden with the largest Watering Cost (ties settled at random) is destroyed, and this process is repeated until the amount of tildex paid for watering that garden is less than or equal to the new Gardening Cost of that Garden.

If, at the end of a Checking Period, a Garden has more than 10 Plants in it, the one with the largest watering and weeding cost (ties settled at random) is destroyed, and this process is repeated until there are at most 10 Plants in the Garden.
}}

with 

{{
Each type of Plant has a Watering Cost associated with it. Any player may Water any Plant at any time by paying tildex equal to the Plant's Watering Cost. At the end of each nweek, every plant that wasn't Watered during the nweek is destroyed.

If a Garden has more than 5 Plants in it at the end of an nweek, the one with the largest watering and weeding cost (ties settled at random) is destroyed, and this process is repeated until there are at most 10 Plants in the Garden.
}}

In rule 1915, replace the text
{{
They have a Watering Cost of -8~; that is, the total per-checkpoing watering and weeding costs for a Garden is reduced by 8~ for every Waterspout in that garden. If this results in negative costs, the cost is treated as 0 (so the owner of a Garden containing only Waterspouts does not gain Tildex for it).
}}

with

{{
They have a Watering Cost of 0~.

As long as there is a Waterspout in a given Garden, the Watering Cost of every other plant in that garden is reduced by 3~, or reduced to zero if it's less than three.
}}
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