automailer on Fri, 18 Feb 2005 01:05:28 -0600 (CST)


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[s-b] [auto] PlayerPersonman amends p2005


PlayerPersonman has amended p2005.

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Proposal 2005/2: Enlivening the Subgames and Doing some Other Stuff
A Standard Proposal by PlayerPersonman
Last modified on nweek 79, nday 6

Add the following rule:
{{
_The Five-Week Plan_

A. State-based Occurences
If the current nweek's number is evenly divisible by five, the current nweek is a Great Leap Forward.

When an nweek begins, if it is a Great Leap Forward, all players recieve one Advancement token.

At the end of any nweek which is also a Great Leap Forward, all Advancement tokens are destroyed and every player loses 20 points and 1 Permanent Honor for each Advancement token they used during the Great Leap Forward. 

Players may only use Advancement tokens they own. Advancement tokens may only be used once. 

B. Permissable Actions
Any player may use an Advancement token to temporarily double all of their Arena stats. Any stat doubled in this manner is halved (rounded down) at the end of the current checking period. 

Any player may use an Advancement token to cause all Avatars in Cubes orthagonally or diagonally adjacent [[player's choice]] to the Cube their Avatar is in to be destroyed with a probability of 1/5. This probability is computed on a Cube-by-Cube basis, so that if mulitple Avatars are in one affected Cube, they are either all destroyed or all not destroyed. 

Any player may use an Advancement token to make three legal Board Game moves in one checking period. [[This includes creating Pieces]]

Any player may use an Advancement token to draw four cards. 

Any player may use an Advancement token to get a Pot of Gold and 50 tildex.
}}

Add the rule:
{{
_Pots of Gold_

A. Definition
Pots of Gold are Game Objects. When a Pot of Gold is created, 100 tildex are created and put in it. A Player who owns a Pot of Gold may not give or sell it to anyone, ever. Only the Player who owns any given Pot of Gold may remove or add tildex from it. Pots of Gold cannot hold anything but tildex, and cannot hold more than 300 tildex. At the end of every nweek, for each Pot of Gold a Player owns, e puts n tildex into it, where n is 100 minus the number of tildex in the Pot of Gold. If n <= 0, nothing happens. If a Player does not have enough tildex to pay this, they put all of eir tildex into the Pot of Gold, and the Pot of Gold is destroyed, as are all tildex that were in it. 

B. Legalese
Tildex that are in Pots of Gold are not owned by Players. They may not be used by anyone for any purpose until they have been removed from the Pot of Gold. No individual tilde may be in more than one Pot of Gold simultaneously.

C. Acquisition
Pots of Gold may be acquired by drinking a Rainbow Potion (see _Potions_) or by spending one Advancement token (see _The Five-Week Plan_).
}}

Change the text of r1914 from 

{{
There exist objects called Potions. A Player possessing a Potion may drink it. This destroys the Potion, and may have other effects defined by the rules.

Bloody Harrys are Potions. A player who possesses one Tomato Drink and two Thorn Drinks may mix them together to create a Bloody Harry, destroying the three drinks. When a player drinks a Bloody Harry, eir AvPower increases by 2 until the end of the nweek, but eir AvSkill decreases by 1 until the end of the nweek.
}}

to 

{{
A. Definition
Potions are Game Objects with attributes Recipe and Effects. Recipe is a unique string, (meaning no two Potions may have the same Recipe) delimited by double quotes, which contains a list of Value/Ingredient pairs, of format (Value Ingredient) where Value is a number or mathematical statement, and Ingredient is a posessable Game Object with an optional list of non-ingredient conditions appended to it. To create a Potion, a Player must Follow a Recipe by destroying a number of each Ingredient in a Recipe equal to the Value corresponding to that Ingredient, and fulfill all appended conditions. All Ingredients destroyed in this manner must be owned by the destroying Player. Players may not destroy Ingredients for Potions unless they destroy all of the Ingredients for that Potion, nor may they destroy more Ingredients than the Recipe calls for. After destroying the Ingredients, the Player then recieves one Potion of the type corresponding to the Recipe followed. Effects is a stri
 ng describing a set of changes to the gamestate. The word 'you' in Effects refers to the Player drinking the Potion.

B. Permissable Actions
Players may drink Potions they own at any time. When a Player drinks a Potion, the changes listed in that potions Effects occur. When a Potion is drunk, it is destroyed. 

C. List
All Potions must be listed as subsections of this rule. No Potions exist except those listed as subsections of this rule. 

C.1 Bloody Harry
A Bloody Harry is a Potion with Recipe "(1 Tomato Drink) (1 Thorn Drink)" and Effects "Your AvPower is increased by 2 until the end of the current nweek. Your AvSkill is decreased by 1 until the end of the current nweek."

C.2 Rainbow Potions
Rainbow Potions are Potions with Recipe "(The number of types of Fruit that exist, Different drinks)" and Effects "You are considered ot be Following the Rainbow for one nday. When you are no longer Following the Rainbow, you find (get) a Pot of Gold."
}}





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