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| [s-b] [auto] Zarpint submits p2002 |
Zarpint has submitted a new proposal, p2002.
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Proposal 2002/0: Arena Clarifications
A Standard Proposal by Zarpint
Last modified on nweek 79, nday 3
[[ Now that I've seen the Arena rule in action, I think it needs a couple clarifications.
First of all, when a Player gets to increase eir attributes, we need to know when the attribute actually increases. Right now, if a Player doesn't specify the attribute, the Arena is held up until e does, because I can't roll for attack rolls on that Player without knowing eir vital stats.]]
In r1912, change the last paragraph from:
{{
If a Player's Avatar Fires a Jet that Hits a Cube where there is a different Avatar, and that Avatar Gets Destroyed, then the Player whose Avatar Fired a Jet may increase at most one of eir four attributes AvSpeed, AvPower, AvStrength, and AvSkill by 1.
}}
to:
{{
Upgrading is an Action performed by a Player. It consists of increasing exactly one of the following attributes by 1: AvSpeed, AvPower, AvStrength, or AvSkill.
A Player may only announce that e is Upgrading during a Checking Period when eir Avatar Fires a Jet that Hits a Cube where there is a different Avatar, and that Avatar Gets Destroyed.
Upgrading takes place only at the Checkpoint immediately after such a Firing. A Player may only Upgrade once each Checking Period.
}}
[[ Next, the wording about "initial attributes" is ambiguous: do they reset for a new Avatar? I'm going to go with game precedent here.]]
In r1912, change the third and fourth paragraphs from:
{{
Any Player may create an Avatar which represents em in a Cube on the boundary of the Arena (that is, a Cube with at least one component of its triple equal to either 1 or 4), provided that there is no Avatar already representing em.
There exist the following Attributes for each Player: AvSpeed, AvPower, AvStrength, and AvSkill. Each of these are initially 1. They must always have values that are positive integers.
}}
to the single paragraph:
{{
Any Player may create an Avatar which represents em in a Cube on the boundary of the Arena (that is, a Cube with at least one component of its triple equal to either 1 or 4), provided that there is no Avatar already representing em. There exist the following Attributes for each Player: AvSpeed, AvPower, AvStrength, and AvSkill. When a Player creates an Avatar, each of these attributes is reset to 1. These attributes must always have values that are positive integers.
}}
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