Dan Schmidt on Tue, 21 Dec 2004 10:24:23 -0600 (CST) |
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[s-b] Ultima Loophole! (v2.0) |
Yes, it's the return of a extremely stupid internomical loophole but this time it works. Behold, r578/21 section III {{ Each Society is permitted to make any entity a member of itself, if and only if that entity has Applied for membership with that society. Any entity may Apply for membership in a society. Each Society is permitted to make any member of itself cease to be a member. This is referred to as Ousting that member. Any member of a Society may Quit that society; this causes that society to Oust em automatically. If a Society has no members, it is destroyed. }} I create a new Society called Conpircy 2 with the following charter. {{ If a Rule applies for membership then it becomes a member }} I then create a new nomic called Loophole 2 with one rule: "Dyslexic Q-Thief may change the gamestate" Then the rule of Loophole 2 applies for membership in Conspircy 2 and it is accepted. Then with the power of Loophole 2's rule I make the following changes to the gamestate: r393/0 is changed to say: {{ Game Objects may not change the Gamestate unless the the Rules allow it }} Which is much more elegant and closes a few loopholes. All the General Research Points in Zarpint's Tax Shelter are transfered to Zarpint. All sections of r578/21 are deleted except for section I. Loophole 2's rule is deleted. The society rule was faulty anyway and it allowed a player to take any action e could take as many times as e wanted. I called that loophole the Loophole Of Infinte Destruction and Chaos. Worse yet there wasn't anything like 1896/0 for societies. ===== __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business