| automailer on Sat, 18 Dec 2004 21:45:33 -0600 (CST) |
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| [s-b] [auto] Wonko amends p1968 |
Wonko has amended p1968.
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Proposal 1968/1: Going In and Getting Out
A Standard Proposal by Wonko
Last modified on nweek 75, nday 1
Create the following cards:
{{
__Do Not Pass Go__
Image: A policeman blowing a whistle.
Body: Choose a player that isn't in Jail. That player gets 4 ndays of Jail Time. E does not receive 200~.
}}
{{
__Get Out of Jail Free__
Image: A moustached man with wings flying out of a bird cage.
Body: You may play this card even if you're In Jail. You cease to be In Jail and no longer have any Jail Time.
}}
{{
__Roll out__
Image: A man in a jail cell rolling dice on the floor. A number of jailers stand nearby placing bets.
Body: You may play this card even if you're In Jail. Roll 2d6. If the two die rolls are different, you lose 60~ or all your ~, whichever is less. Regardless of whether you rolled doubles or had to pay, you cease to be In Jail and no longer have any Jail Time.
}}
{{
__Voting Accomplice__
Image: A shadowy figure slipping a ballot sheet through a barred window to a guy in a trenchcoat outside.
Body: You may play this card even if you're in Jail, but only during Voting. You may vote this nweek as though you were not in Jail; your votes are not overridden by r1907.
}}
Put copies of the above in the Deck with the following frequencies:
Do Not Pass Go: 3 copies
Get Out of Jail Free: 2 copies
Roll Out: 5 copies
Voting Accomplice: 6 copies
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