automailer on Thu, 9 Dec 2004 12:13:42 -0600 (CST) |
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[s-b] [auto] Wonko submits p1964 |
Wonko has submitted a new proposal, p1964. --------------------------------- Proposal 1964/0: More Plants A Standard Proposal by Wonko Last modified on nweek 74, nday 4 Replace r1902 with : {{ __Gardening 101__ A. Gardens Gardens are Game Objects. Each player has a Garden; Gardens may not be given away. Plants are Game Objects. Plants must always be in gardens; if a Plant isn't in a garden, it withers and dies. When a Plant dies, it is destroyed. Plants in gardens owned by players are called Proprietary Plants. Each type of Plant has a watering cost associated with it. Every Checking Period, every Proprietary Plant requires watering and weeding; any player may water and weed any Proprietary Plant by paying the watering cost of the Plant, provided that the Plant hasn't already been watered and weeded that Checking Period. At the end of each Checking Period, every Proprietary Plant that wasn't watered dies. If, at the end of a Checking Period, a Garden has more than 10 Plants in it, the one with the largest watering and weeding cost (ties settled at random) is destroyed, and this process is repeated until there are at most 10 Plants in the Garden. B. Fruits Fruits are Game Objects. Plants may have Fruits associated with them. At the beginning of each nweek, every Plant that existed during the preceding nweek creates one Fruit of each type of Fruit associated with that Plants. Any player may pick any Fruit off of any Vine, causing said Fruit to move to eir possession. However, no player may a Fruit if e already holds 5 fruits (because eir arms are full), and no player may pick Fruits from more than three gardens e doesn't own in any given Checking Period (because it takes too long to run from garden to garden). C. The Town Square There exists a Garden called The Town Square. This garden is not owned by anyone, nor does anyone own Plants in the Town Square. }} Create two new rules: {{ __Tomatoes on Vines__ A. Vines Vines are Plants with a Watering Cost of 5~. They have Tomatoes as their Fruit. At the beginning of each nweek, a Vine is created in every Garden that has no Plants growing in it. B. Tomatoes B.1 What they are Tomatoes are Fruits. One nweek after a Tomato's creation, it becomes Rotten. Players may Plant Rotten Tomatoes they hold in any garden, destroying the Tomato and creating a Vine in that Garden. The vine so created is owned by the owner of the Garden (or by nobody, if the Garden is unowned). If a Tomato becomes Rotten while on a Vine, it falls off the Vine and is planted in the Garden the Vine was in. B.2 Food Fights Any player may Throw a Tomato they hold at any other player. 1d4 is rolled; on a 1, the target player is Hit with the Tomato and becomes Stained with Tomato juice. All eir cards also become Stained Red with Tomato Juice. Regardless of whether it hits, a Tomato is destroyed when thrown. Players who are Stained With Tomato Juice are treated for all ruleset purposes as though they had one less Permanent Honor than they would have if they weren't so Stained. Cards which are Stained With Tomato Juice do nothing upon being played. Any player may discard two cards in eir hand that are Stained With Tomato Juice to draw a new card, but may not play any more cards during a checking period when e does this. Cards put into the Deck cease to be Stained. B.3 Free Throws Under certain circumstances, a player may be entitled to a Free Throw. If a player announces along with an intent to throw that they are claiming a Free Throw, and e is entitled to a free throw against the intended target, then the 1d20 is rolled for the throw instead of 1d4, and the Tomato hits on anything but a 20. If a player picks a Tomato from another player's Vine without that player's permission, the owner of the Vine gets one Free Throw against the picking player; this opportunity is lost one nweek after the picking (or when it's claimed, obviously). }} {{ __Thorns__ Thorn Bushes are Plants with a Watering Cost of 6~. They have Thorn Seeds as their Fruits, and produce two each nweek instead of one. When a player picks a Fruit from a garden e doesn't own that contains a Thorn Bush, e may choose to Pick Slowly. E may only do this if e hasn't picked any Fruits from Gardens e doesn't own during that Checking Period, and after doing this, e may not pick any Fruits from any Gardens e doesn't own for the rest of the Checking Period, because e spent so much time carefully getting Fruits from this one. If a Player picks a Fruit from a garden that e doesn't own and that contains a Thorn Bush, and that player doesn't Pick Slowly, that player loses 8 points per Thorn Bush in the Garden instead, from being badly scratched up. Thorn Seeds are Fruits; any player may Plant a Thorn Seed they hold in their own Garden to create a Thorn Bush. If a Thorn Seed stays on a Thorn Bush for more than an nweek, it is eaten by squirrels and destroyed. If at any time no Thorn Bushes exist, one is created in the Town Square. }} --------------------------------- This Message was sent automatically by the Wiki. Please do not reply to this message, as your replies will be ignored. Thank you. _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business