Baron von Skippy on 4 Feb 2004 20:31:01 -0000

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[Spoon-business] New and %$!@ing improved

Okay, I hammered out the old problemth that people were having with thith, I changed the wording to prevent paradoktheth, and I think thith won't kill the ruleth now. I even got my Latin pluralithation right thith time. Tho, without much more further ado, I propose:

__Now with Even Less Suckage than before!__

Create a rule:

__Time Twisting 101__

This rule takes precedence over Rule 204.

A. Balefire
Balefire is a substance which can be used to remove a target part of the gamestate from existence retroactively, such that it ceased to exist 96 hours before balefire was used on it. The object had to have existed at that time for balefire to have any effect. Balefire can also be used to negate the effects of a player action which was performed less than 96 hours before. This length of time (96 hours) is standard unless otherwise specified in the description of the source of the balefire.

For the purposes of the game, the balefire is said to have been created at the moment the target was destroyed, even if the entity who used balefire did not have access to a means of balefire production at that time, and the use of balefire is said to have occured at the moment the player using it declared their use of it. [[In other words, it happened four days ago, but you only used it when you posted the message declaring so]] If the removal of the target would allow actions to be taken that were declared before balefire was used but after it was created, those actions occur. If those actions are player actions, the player who would perform the action must alert the Administrator of their now-legal actions before those actions can occur.

Due to the dangerous nature of balefire, both to the gamestate and to the sanity of the Admin, any object that can be used to create balefire must be defined in this section of this rule. If a rule would be modified such that it would not comply with this rule, the modification does not occur. All objects which can be used to create balefire are crucial.

Balefire may not be used to target the following:
The Administrator
Rules or sections of rules
Proposals or sections of proposals
Dimensions (a player's specific dimensions are not protected by this rule)
A player's ability to perform an action
Chutzpah (a rule's specific Chutzpah is not protected by this rule)
States of Emergency
The Clock
The Watch
Objects which are crucial

Any proposal which would attempt to alter the above list in such a way that any number of items on the list would be removed has no effect on the above list unless it passes with a 2/3 or greater majority of affirmative votes.

A.1. The fluted black rod ter'angreal
There exists a crucial object called the Balefire Rod. The Balefire Rod is a fluted rod of black stone a pace long which produces balefire when used by the player holding it at a cost of 20 points to that player. The Balefire Rod is unstable to use, and use of it removes it immediately from the possession of the player who used it. 24 hours after each use, the Balefire Rod is given to a randomly selected player other than the player who last had it in their possession.

B. The Deus Ex Ova
There exist crucial objects called the Deus Ex Ova. Only the Administrator may possess or smash a Deus Ex Ovum. Smashing a Deus Ex Ovum causes the Clock to be turned back a length of time of the Administrator's choosing, and the gamestate is changed such that it is identical to the gamestate at the time the Clock is now set to. Use of a Deus Ex Ovum stops the Clock until there are seven wdays on the Watch.

C. The Tydnab Emyt
There exists a crucial object called the Tydnab Emyt. The player who possesses the Tydnab Emyt may use it to retroactively undo a single action taken by a single player within the past 96 hours. When the Tydnab Emyt is used, possession of it is given to the player whose action was targeted by its last use.

Add a card to the Cardlist:

Image: A group of people playing a strategy card game. One of the players is setting fire to a card while another looks on in horror. The rest of the players don't seem to notice.

Text: When you play this card, choose a card played since the beginning of the checking period before the checking period in which you played this card. The effects of that card are undone and the card is considered to have been discarded at the time of its being played.

Add six Big-Bad-I-Said-Nos to the Deck.

Create three Deus Ex Ova in the possession of the Administrator.

Give the Balefire Rod to a random player.

Give the Tydnab Emyt to a random player.

Give 5 points to Zarpint the Incomplete.

Add four Tournament Russian Roulettes to the deck.

Thienth hath thown that voting for thith will lower your cholethterol and make your hair more luth and thick.

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