Craig on 30 Dec 2003 17:30:10 -0000 |
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[Spoon-business] Tafl anyone? |
I propose a rule, to be called "Political Tafl": {{ [[This rule establishes a subgame which is a variant of Hnefatafl. The rule is, by and large, a clone of the Go rules, with the relevant parts changed. I hope to make this game multidimensional, but think we should get used to these rules in a two-dimensional form first.]] A. The Game There exists a Subgame called Political Tafl. The game is played on a board 13 spaces on a side, which is initially empty. At any given time, every position on the board is either empty, or occupied by a Tafl Piece, either a Pawn or a Hnefi, belonging to a certain player. The gameboard has two dimensions, so every position may be represented by an ordered pair of numbers. [[This rule is deliberately written to make a multidimensional extension of Tafl possible; so far, however, the gameboard is two-dimensional.]] Each player has a Tafl Score, which is a quantity of Tafl Points (possibly negative), which begins at 0. A player's Tafl Score may only be changed as defined in this rule. Tafl Score is a quantity independent from the "Score" and "Points" referred to elsewhere in the ruleset. Players may place and move Tafl Pieces on the board in accordance with the rules of this subgame. To "place" a Tafl Piece means to create a Tafl Piece in a certain position on the board. Tafl Pieces do not exist when they are not on the board. B. Alliances For the purposes of this rule, a Player is either a Player as defined in the rest of the Nomic, or the Admin. Every Player has a set of Allies, who are other Players. Anyone who is not an Ally to a given player is considered an Opponent of that player. Alliances are not necessarily transitive. Player A can be allied with player B, and player B with player C, while player A remains an opponent of player C. C. Moving A Move consists of doing one of the following: 1. Placing a Tafl Piece on the board. A player who does this has eir Tafl Score decreased by three. If the player has no Hnefi currently on the board, then eir piece is a Hnefi. Otherwise, it is a Pawn. Tafl Pieces may not be placed adjacent to other Tafl Pieces, nor may any of their coordinates be 1 or 13. 2. Moving an existing Tafl Piece belonging to that player. Tafl Pieces move in a single dimension during each move, and are considered to pass through all of the spaces between their original space and their destination, inclusive. There are two limits on the distance a Tafl Piece may move. It may not move off of the edge of the board, and it may not pass through a space containing another Tafl Piece. 3. Forming or breaking an Alliance with another Player. 4. Passing. After any Move, some pieces may be Captured (as defined below). To form an Alliance, both players must publically consent to do so. (The first player consenting does not count as a move; the second player consents by actually forming the Alliance, which counts as a move.) The two players then add each other to their list of Allies. Anyone in an Alliance with another player can break the Alliance at any time. In that case, the two players remove each other from their list of Allies. A player may move at most once per Checking Period, and may not place a Stone if one of eir Allies has made the most recent move. D. Capturing Two positions on the board are considered adjacent to each other if one, and only one, of their dimensions differ by one. In other words, "adjacent" is taken to mean "horizontally or vertically adjacent", and diagonal adjacence does not count. When the following rules refer to Tafl Pieces being adjacent, it means the same thing as the positions of those stones being adjacent. If a Tafl Piece has two Pawns which are adjacent to it and whose positions differ from it in the same dimension, it is captured. In the event of a Tafl Piece being Captured, the players having Pieces whose presence was part of the Piece's capture are considered the Capturers. The Capturers each receive one Tafl Point per Tafl Piece of theirs involved in the capture. Each player whose Tafl Pieces are being Captured loses two Tafl Points for each Piece that e loses. When a Tafl Piece is captured, it ceases to exist. You may not play a Piece in a position where it would be immediately Captured. Multiple Tafl pieces may be Captured in one turn, and these Captures occur simultaneously. E. Ko Two states of the board are considered "equivalent" if the only difference between them is that, at any number of given positions, a Piece belonging to one player is replaced by a Piece belonging to another, and those two players are allied in either state. Only the positions of pieces on the board are considered when checking for equivalence; differences in the state of alliances or in who made the most recent move are not considered. A player may not make a move if that move would change the board position so that it is equivalent to a previous board position. [[Tafl does not traditionally have a Ko rule, but it is being incorporated into Political Tafl because the game does not automatically end when a Hnefi escapes.]] F. Escaping If a player makes a move such that a Hnefi of eirs has as any of its coordinates either 1 or 13, that Hnefi is considered to have Escaped. When a Hnefi escapes, it ceases to exist and the player who controlled it gains ten Tafl Points. [[The size of this bonus may need to be tinkered with a bit.]] G. Ending the Game. The game ends during a Checkpoint when the most recent move was to Pass, and nobody has made any other move for more than an nweek. [[If this ever happens, it indicates that the current game has become boring. If this occurs, one possibility is to add a dimension or simply clear the board.]] H. Displaying the Game When a player makes a Move, e does so by posting a message to a Public Forum describing the move and displaying the state of the game in an agreed-upon format. Such a message may look like the contents of the following comment. [[ I move my pawn from (5,13) to (10,13) 1 2 3 4 5 6 7 8 9 10 11 12 13 .---------------------------------------. 13| . . . . . . . . . t . . . |13 12| . . . . T . . . . . . . . |12 11| . . . . . . . . . . . . . |11 10| . . . . . . . . . . . . . |10 9| . . . . . . . s . . . . . |9 8| . . f . . . . . . f . . . |8 7| . . . . . t . . . . . . . |7 6| . . . . . . . . . . . . . |6 5| . . . . . . s f . . . . . |5 4| . F . . . s . . . . . . . |4 3| . . . . . . . . . . f . . |3 2| . . . . S . . . . . . . . |2 1| . . . . . . . . . . . . . |1 '---------------------------------------' 1 2 3 4 5 6 7 8 9 10 11 12 13 [T] Teucer 0 points Allies: Someone Else [F] Rob the Voting Fish 0 points Allies: none [S] Someone Else 0 points Allies: Teucer ]] A visual representation of the board is strictly optional; the following comment is a perfectly valid expression of the same move as above. [[ I move my pawn from (5,13) to (10,13). Teucer 0 points Allies: Someone Else Hnefi: (5,12) Pawns: (10,13) (6,7) Rob the Voting Fish 0 points Allies: none Hnefi: (2,4) Pawns: (3,8) (10,8) (8,5) (11,3) Someone Else 0 points Allies: Teucer Hnefi: (5,2) Pawns: (8,9) (7,5) (6,4) ]] If a Move as posted is illegal, then it is not considered to occur. If the state of the game displayed in the message does not accurately reflect the result of making that Move - for example, because the board does not reflect another Move made just before that - then the described Move takes precedence. }} -- Teucer "Well, perl can do pretty much anything as long as it is hard to read." -ShawnF ragnarok@xxxxxxxxx teucer@xxxxxxxxxx _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business