Craig on 2 Dec 2003 21:11:36 -0000


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RE: [Spoon-business] new cards, anyone?


I revise my most recent proposal as follows:

First, I give it the title __Rock, Paper, Pirates__. Then I replace each
quoted section with the rewritten version below it.

>Body: You may play this card on any Waiting card. When this occurs, a judge
>is randomly selected. Both you and the player of the Waiting card send a
>message to the judge containing any one of the following terms: "Rock",
>"Paper", or "Scissors". These terms are known as Throws. If both players
>choose the same Throw, the judge chooses one of them at random. If they are
>different, a player who selected Rock is chosen if and only if eir opponent
>selected Scissors. If neither player chooses Rock but the Throws chosen
>differ, the player who chose Scissors is selected instead. The selected
>player gains the attribute "Hand Job Master".

Body: You may play this card on any Waiting card. When this occurs, a judge
is randomly selected. Both you and the player of the Waiting card send a
message to the judge containing any one of the following terms: "Rock",
"Paper", or "Scissors". These terms are known as Throws. If both players
choose the same Throw, the judge chooses one of them at random, and that
player gains the attribute "Hand Job Master". If the chosen throws are
different, a player who selected Rock is given said attribute if and only if
eir opponent selected Scissors. Otherwise, their opponent gains the
aforementioned attribute. If neither player chooses Rock but the Throws
chosen differ, the player who chose Scissors gains the attribute "Hand Job
Master".

>Body: Choose a player with the attribute Hand Job Master. That player loses
>that attribute and selects another player, known as the Target. The Target
>then loses one point of Respect.

Body: Choose a player with the attribute Hand Job Master. That player loses
that attribute and selects another player, known as the Target. The Target
then loses five percent of eir Style, rounded up. If three checking periods
pass with no Target being selected, the Hand Job Master who had been
responsible for making that choice becomes eir own Target.

>Body: Choose a player with the attribute "Hand Job Master". That player
>chooses another player, known as the Target. A card belonging to the Target
>is chosen at random and given to the player who chose the Target. That
>player then loses the attribute "Hand Job Master".

Body: Choose a player with the attribute "Hand Job Master". That player
chooses another player, known as the Target. A card belonging to the Target
is chosen at random and given to the player who chose the Target. That
player then loses the attribute "Hand Job Master". Should the Hand Job
Master in question fail to choose a Target within three checking periods of
the time when you play this card, e instead discards a card at random from
eir hand.

>Body: Body: Choose a player with the attribute "Hand Job Master". That
>player loses one bandwidth and the attribute "Hand Job Master".

Body: Choose a player with the attribute "Hand Job Master". That player
loses one bandwidth and the attribute "Hand Job Master".

 -- Teucer

"Wow, you're lucky. I'm only oppressed by gnomes in my toaster oven."
 -carbon

ragnarok@xxxxxxxxx
teucer@xxxxxxxxxx


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