Rob Speer on 21 Jul 2003 07:22:01 -0000 |
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[Spoon-business] Political Go (revised) |
[[ Fully described what "adjacent" means; made some wording more specific, seeing how people are enjoying misinterpreting rules around now; changed the rule about moving when an Ally has just moved to only prevent placing a Stone, not forming or breaking an alliance. ]] I change the text of my proposal "Political Go" to be: __Political Go__ {{ A. The Game There exists a Subgame called Political Go. The game is played on a 13x13 board, which is initially empty. At any given time, every position on the board is either empty, or occupied by a Stone belonging to a certain player. The rows of the game board are numbered 1 through 13 from bottom to top, and the columns are labeled A through M from left to right. Each player has a Go Score, which is a quantity of Go Points (possibly negative), which begins at 0. A player's Go Score may only be changed as defined in this rule. Go Score is a quantity independent from the "Score" and "Points" referred to elsewhere in the ruleset. Players may place Go Stones on the board in accordance with the rules of this subgame. To "place" a Go Stone means to create a Go Stone in a certain position on the board. Go Stones do not exist when they are not on the board. B. Alliances For the purposes of this rule, a Player is either a Player as defined in the rest of the Nomic, or the Admin. Every Player has a set of Allies, who are other Players. Anyone who is not an Ally to a given player is considered an Opponent of that player. Alliances are not necessarily transitive. Player A can be allied with player B, and player B with player C, while player A remains an opponent of player C. C. Moving A Move consists of doing one of the following: 1. Placing a Stone on the board on an empty space. 2. Forming or breaking an Alliance with another Player. 3. Passing. Note that despite the name "Moving", Go Stones may not move to another location on the board once they have been placed. After any Move, some pieces may be Captured (as defined below). To form an Alliance, both players must publically consent to do so. (The first player consenting does not count as a move; the second player consents by actually forming the Alliance, which counts as a move.) The two players then add each other to their list of Allies. Anyone in an Alliance with another player can break the Alliance at any time. In that case, the two players remove each other from their list of Allies. A player may move at most once per Checking Period, and may not place a Stone if one of eir Allies has made the most recent move. D. Capturing Two positions on the board are considered adjacent to each other if their row or column, but not both, differs by 1. In other words, "adjacent" is taken to mean "horizontally or vertically adjacent", and diagonal adjacence does not count. A set of positions is considered adjacent if there is a path made of adjacent positions in that set from any position in the set to any other. When the following rules refer to Stones being adjacent, it means the same thing as the positions of those stones being adjacent. A Dragon is a set of adjacent Stones that belong to players who are all Allied with each other, and that are not adjacent to any other stones belonging to a mutual ally of those players. [[This ensures that all Dragons are of maximal size.]] If alliances are not transitive, it is possible for a stone to be part of more than one Dragon. [[For example, if A is allied with B and B is allied with C, then in the formation AAABBCCC, the B stones are in both the AB dragon and the BC dragon.]] A Liberty is an empty position adjacent to a Dragon (possibly on the interior of it). If a Dragon has no Liberties, then it is Captured. In the event of a Dragon being Captured, the players having Stones directly adjacent to that Dragon are considered the Capturers. The Capturers collectively receive one Go Point per stone Captured, as follows: as many of these Go Points as possible are divided equally among the Capturers, and the remaining Go Points are given to the Capturers with the most stones adjacent to the Dragon, with ties going to the player who played most recently. Each player whose Stones are being Captured loses one Go Point for each stone that e loses. Once a Dragon has been Captured, all the Stones in it are removed from the board, and therefore cease to exist. You may not play a piece in a position where it would be immediately Captured. E. Ko Two states of the board are considered "equivalent" if the only difference between them is that, at any number of given positions, a stone belonging to one player is replaced by a stone belonging to another, and those two players are allied. Only the positions of pieces on the board, not the state of alliances, are considered A player may not make a move that involves placing a Go Stone, if that move would change the board position so that it is equivalent to a previous board position. [[This is the political extension of Go's Ko rule. It really does apply to any previous board position, but since the total number of stones on the board tends to increase, it is generally not necessary to look back more than 2 or 4 moves.]] F. Ending the game The game ends during a Checkpoint when the most recent move was to Pass, and nobody has placed a stone for more than an Nweek. G. Scoring A Territory is a set of adjacent empty board positions, none of which are adjacent to any other empty positions. [[Again, this makes sure that Territories are maximal.]] Any player who has a stone adjacent to a Territory at the end of the game is considered to own a share of that Territory. For each Territory, each player adjacent to that Territory receives a number of Go Points equal to 2*M/N, rounded down, where M is the number of positions in that Territory, and N is the number of players with stones directly adjacent to the Territory. After the Go Points are totaled, any player with a positive number of Go Points receives that many actual Nomic points. The Go game is then reset; the Board is cleared of stones, all Alliances are broken, and all players' Go Scores return to 0. H. Displaying the Game When a player makes a Move, he does so by posting a message to a Public Forum describing the move and displaying the state of the game in an agreed-upon format. Such a message may look like the contents of the following comment. [[ I place a stone at G3. A B C D E F G H I J K L M .---------------------------. 13| . . . . . . . . . . . . . |13 12| . . . . . . . b . . . . . |12 11| . . . . . . . . . . . . . |11 10| . . . . . . . . . . . . . |10 9| . . . . . . . . . b . . . |9 8| . . . . . . . . . . . b . |8 7| S . . . . . . . . . . . . |7 6| . . . R . . . . . . . . . |6 5| . . . . . S . . . . . . . |5 4| . . . . . . . . . . . . . |4 3| . . . . . . R . . . . . . |3 2| . . . . . . . . . . . . . |2 1| . . . . . . R . . . . . . |1 '---------------------------' A B C D E F G H I J K L M [R] Rob 0 points Allies: S [b] Bob the Voting Fish 0 points Allies: none [S] Someone Else 0 points Allies: R ]] If a Move as posted is illegal, then it is not considered to occur. If the state of the game displayed in the message does not accurately reflect the result of making that Move - for example, because the board does not reflect another Move made just before that - then the Move is illegal. }} -- Rob Speer _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business