bd on 23 Mar 2003 19:37:01 -0000


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Re: [spoon-discuss] Re: [Spoon-business] Action


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On Sunday 23 March 2003 02:33 pm, Baron von Skippy wrote:
> >Tequila gives 2d3 points o' charm; 24 is how many you need to ensure that
> >you beat 45 charm. (actually, 23 would suffice). But if you get lucky
> >rolls, 8 drinks'll do it.
> >
> >Given that Charm is also linked to nweekly allowances, I think we'd be
> >better off changing the Tequila Rule.
> >
> >Not that I object to the above prop; I just think we need to do more to
> > fix the problem.
> >
> >--
> >Wonko
>
> May I offer another option? This isn't meant to contradict Glotmorf's prop,
> just to create some protective redundancy.
>
> I propose:
> {
> __Chug! Chug! Chug! Thud!__
>
> If the proposal __Drinking Problem__ passed, add to the end of Rule 1081.B:
>
> "If a player drinks 6 alcoholic beverages in one nweek, or 4 alcoholic
> beverages in one post to a public forum, or 4 alcoholic beverages in one
> nweek after an nweek in which they drank at least 4 alcoholic beverages,
> that player gets a Hangover of the Ages."
>
> Otherwise, add the text in quotes to Rule 1081 as a subsection titled "B.
> Binging."
> }

[[ What order are props implemented in? ]]

I propose the following rule:
{{
__Order of operations__

Passed proposals are implemented in the order they were proposed in.
}}

- -- 
bd
"If you want to know what happens to you when you die, go look at some dead
stuff."
- -- Dave Enyeart
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