Wonko on 7 Oct 2002 03:03:09 -0000 |
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[Spoon-business] Prop fixing |
Well, with surface squares in place, I might as well jail people in the sky... I amend proposal 1072 to be: {{ __Crime Doesn't Pay__ Create the following rules: {{ __Criminal Behavior__ {*(Criminal),2*} Players may have the Attribute 'Wanted'. This attribute may be gained or lost only as specified by the rules. A player immediately becomes Wanted when any of the following occurs: *That player is kicked in the Ass four or more times within the same nweek *A Bomb Gnome which that Player has Thrown Explodes on an Elbonian Airways location *A Bomb Gnome which that Player has Thrown Explodes at the location of a Cop's Speeder. *That player fires a Speeder's Weapon at a Cop's Speeder. }} {{ __Jail__ {*(Grid,Points,Criminal),4*} There exist 6 Grid squares called Cells. Cells may not be randomly selected by any process which selects Grid squares at random. The group of all Cells may be collectively reffered to as Jail. The 6 Cells have the following coordinates, respectively: (1,1,20) (4,1,20) (7,1,20) (10,1,20) (13,1,20) (16,1,20) All Cells always are of substance Earth. Players who are in Jail may not: *Move from one Grid Square to another *Spend BNS, unless a rule forces em to *Catch Thrown Objects *Give Kicks in the Ass If a player would gain BNS while in jail, the BNS they would gain is put in eir Bail Fund instead. If a player has been in jail for an nweek, e may then pay 300 BNS to be released from jail. Any BNS in eir Bail Fund is automatically put towards this cost. When a player is released from jail, e is put on a random Service Mall location, and any BNS left in eir Bail Fund is transferred to eir possession. }} {{ __The Police__ {*(Gremlin,Grid,Criminal,Speeder),2*} There exist three Gremlins called the Police Gremlins. They may individually be reffered to as the First Police Gremlin, the Second Police Gremlin, and the Third Police Gremlin, or Cops # 1, 2, and 3. [[If anyone comes up with more creative names, let me know]] If at any time one of the Cops becomes Active, it is immediately given an Airspeeder and placed on a randomly selected Service Mall. At the beginning of each nweek, all Cops that are Hiding become Active. Whenever a Cop's Airspeeder is destroyed, the Cop in question goes into Hiding. Each Cop is said to be able to see all squares within five units of eir location, and all Grid Objects (including players) who are on those squares. At the end of each nweek, all Cops who are Active move eir Airspeeders as many times as they can, moving each time in the legal direction which would bring em closer to the Wanted player who is nearest to em and who can be seen by a Cop. [[If any of them can see you, they all chase you]] If multiple wanted players can be seen by a Cop, and they are all equidistant from a Cop who needs to move, the moving Cop will choose one at random to move towards. If a Cop occupies a square that is also occupied by a Wanted player, that player is Apprehended, loses the attribute Wanted, and is put in a random empty Jail Cell, if one exists. When this happens, the Cop which did this goes into Hiding [[and eats some donuts]]. }} }} -- Wonko _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business