Wonko on 3 Jul 2002 02:57:04 -0000 |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
[Spoon-business] Force Prop |
Since Dave doesn't seem to be doing anything with it, here it is! [[ Changed: Incorporated Dave's Jedi Path system Made the Force a Dimension [[ sans DimShips, it's okay ]] Added two new levels to Path system [[Jedi Knight becomes Novice/Advanced, the Minister is now the Jedi Lord]] Changed Force Destruction to cost 8 + 2*(number of target squares) (instead of 14 regardless of the number of targets) ]] I amend my Force Abilities proposal to be: {{ __Preemptive Less is More: The Force__ Replace the text of Rule 815 with the following: {{ __May The Force Be With You__ A. Definitions A.1. The Force Players have an attribute called Force (also known as Force Points). Force is a Dimension. Force Cap: A player may never have more than eir Force Cap in Force Points. If at any time a player's Force exceeds eir Force Cap, eir Force is decreased to eir Force Cap. Force Budget: A player may not spend more than eir Force Budget in Force during any nweek. Force Recovery: At the beginning of every nweek, each player's Force Recovery increases by eir Force Recovery. A.2. The Jedi Path Each Player has exactly one of the following Force Attributes, referred to as Force Levels: A.2.1. Untrained: An Untrained player may not use Force Abilities, and has no Force Points. E has a Force Cap of 0, a Force Budget of 0, and a Force Recovery of 0. New players receive this Force Attribute upon entering the game. A.2.2. Padawan Learner: A Padawan Learner (or Padawan) has a Force Cap of 20, a Force Budget of 8, and a Force Recovery of 5. A.2.3. Novice Jedi Knight: A Novice Jedi Knight has a Force Cap of 40, a Force Budget of 11, and a Force Recovery of 7. A.2.4. Advanced Jedi Knight: An Advanced Jedi Knight has a Force Cap of 50, a Force Budget of 30, and a Force Recovery of 9. A.2.5. Jedi Master: A Jedi Master has a Force Cap of 60, a Force Budget of 50, and a Force Recovery of 10. A.2.6. Jedi Lord: A Jedi Lord has a Force Cap of 80, a Force Budget of 70, and a Force Recovery of 15. A.3. Walking The Path (Chutzpah 3) [[ This section has an increased Chutzpah because it circumvents the normal rules regarding Force Budget and spending limits. ]] A Player with the Force Attribute "Untrained" may not use Force Abilities. Any other player may spend 10 Force Points to give an Untrained player the Force Attribute "Padawan Learner". A Player whose Force equals eir Force Cap may spend points equal to eir Force Cap to advance to the next step of the Jedi Path. [[ i.e. a padawan with 20 Force can burn 'em all and become a Knight with 0 Force. ]] A player may not advance from Jedi Master to Jedi Lord in this fashion. A player with the Force Attribute "Jedi Master" may expend 20 Force to permanently increase eir Force Budget or Force Recovery by 1. [[ You've gotta have some way to continue to improve... ]] A.4. The Jedi Lord (and the Ministry of The Force) There exists a Ministry of The Force. The Minister of the Ministry of the Force automatically receives the Force Attribute "Jedi Lord" in lieu of any other Force Attributes e possesses. There may be only one Jedi Lord at any time. The Jedi Lord is obliged to maintain a record of all players' Force attributes. The Jedi Lord may disallow an action related to the Force or Force Abilities which is illegal by posting to that effect on a public forum. The Jedi Lord may not use that ability on an action which is legal. [[ Basically, if a player tries to spend Force Points e doesn't have, the Jedi Lord can tell em where to shove it. ]] A Player who ceases to be a Jedi Lord for any reason (including, but not limited to, losing a ministerial election) receives the Force Attribute "Jedi Master". [[ Yes, an Untrained player could win this election and immediately become a Jedi Master. Hey, it'll be funny. ]] B. Force Abilities A Force Ability is any action players may perform which costs Force. If a player's Force is less than the cost of a given Force ability, e may not use that ability. When a player uses a Force Ability, eir Force decreases by the cost of the Ability used. B.1 Force Catching Force Catching is a Force Ability with a cost of 4 Force. When used, the player designates an Airborne throwable object that is headed for that player's location. When a player Force Catches an object, that object immediately ceases to be Airborne and enters the possession of the Catching Player. B.2 Force Vision Force Vision is a Force Ability. It costs 3 Force, and must be targeted at a Grid location. When a player uses Force Vision on a Grid location, the admin must privately notify em of the locations of any bonus boxes within three squares of the target location, but not of the type of box it is. B.3 Force Intuition Force Intuition is a Force Ability. It costs 6 Force, and must be targeted at a Grid location. When a player uses Force Vision on a Grid location if there is a bonus box at that location, the admin shall privately notify em of the first letter of that bonus box's type. [[so you can identify Gnome-in-a-boxes, Inflatable Sirens, Frog Juice, and Black Holes, but you can't distinguish between White Holes and Wormholes or between Shiny Things and Scary Things.]] Padawans may not use Force Intuition. B.4 Force Pulling Force Pulling is a Force Ability. It costs 6 Force, and must be targeted at a carryable object that is within 3 squares of the Pulling player's location and is not in the possession of another object. When a player Force Pulls an object, that object is moved to the possession of the Pulling Player. B.5 Force Lifting Force Lifting is a Force Ability. It costs 8 Force, and must be targeted at a carryable object that is within 3 squares of the Lifting player's location and is not in the possession of another object, and another square within 3 squares of the Lifting player's location that the target object could legally enter. When a player Force Lifts an object, that object is moved from its location to the targeted square. Padawans may not use Force Lifting. B.6 Force Absorbing Force Absorbing is a Force Ability. It costs 8 Force, and has no target. A player need not declare publicly that e is Force Absorbing; E may instead notify the administrator privately. If a player who Force Absorbed within the past two ndays, an object in the possession of such a player, or the Grid location of such a player, is the target of another player's Force abilities, those abilities have no effect, and the Absorbing player gains 2d5 points and 2d2 Force. Two ndays after a player has Force Absorbed, or when a player's Force Absorption successfully stops another player's Force abilities, the admin shall publicly recognize that that player was Force Absorbing. Padawans and Novice Jedi Knights may not Force Absorb. B.7 Force Intercepting Force Intercepting is a Force Ability. It costs 10 Force, and must be targeted at an Airborne throwable object that is headed for a square within three squares of the Intercepting player's location and that was thrown at that square more than one nday ago, or at an Airborne throwable object that is headed from a square within three squares of the Intercepting player's location and that was thrown from that square less than one nday ago. When a player Force Intercepts an object, that object immediately ceases to be Airborne and enters the possession of the Intercepting Player. B.8 Force Destruction Force Destruction is a Force Ability. It must be targeted at up to three Grid square within three squares of the Destroying player's location, all of which must be consecutive to at least 1 of the other targeted squares, and costs 8 Force plus 2 points for every target square. When a player Force Destroys a square, the following occurs: The square's substance becomes Fire. Any Big Rocks on the square are destroyed, along with anything on the Big Rock. Any players on that square lose 2d3 points to the Destroying player. All MO's on that square are moved to random squares that are consecutive to that square and that were not also targeted. Only Jedi Masters and Jedi Lords may use Force Destruction. B.9 Jedi Mind Trick Using a Jedi Mind Trick is a Force Ability. It costs 12 Force, and must be targeted at a player that is within 3 squares of the Tricking player's location, and an item on the Ballot. The target player may not be a player who is more advanced on the Jedi Path than the Tricking player, nor may it be a player with more Force than the Tricking player. When a player uses a Jedi Mind Trick on another player, the Tricking player may set the targeted player's vote on the targeted Ballot item. Once a player's vote has been set this way, that player may not change it by submitting another vote. This rule supercedes rule 30 in that regard. Jedi Mind Tricks may only be used during Voting. }} Give the above Rule a Chutzpah of 2. [[ It'll override most normal stuff but nothing *really* important. ]] Give Slumbering Giant 1 the Force Attribute "Untrained" [[ since e doesn't seem to care about such things ]]. Give three other players, selected at random, who are not on Leave, the Force Attribute "Novice Jedi Knight". Give all other players the Force Attribute "Padawan Learner". }} -- Wonko _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business