Dan Waldron on 18 Jun 2002 14:58:03 -0000


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[Spoon-business] Mega-Proposal (here we go)


I need you all to adapt your proposals to work with this.  For most new
rules it should be quite easy: at the end of your proposal put something
like this:

"If proposal 'Introducing Physical Law' passed make the rule created by
this proposal a physical law"

or "If proposal 'Introducing Physical Law' passed make the rule created by
this proposal a mutable rule"

Any rule that deals with gremlins, gnomes, or the like _has_ to be a
physical law, since mutable rules will not apply to non-beings.

I submit the following new proposal.
{{
__Introducing Physical Law__

This is an A La Carte Prop.

[[

deleted item three.  The chutzpah system will be preserved.

added a catch for rules not mentioned in the list (default case for rules
enacted this turn before mega-proposal)

included this comment in the proposal.

Since the last version:

removed the obsolete repeal of rule 33 from part 1.

The changes I have made are:

Moved the introduction of the a la carte status to the beginning of the
proposal, where it should be.

Added an end section delimiter before part 2.

older changes:

Divided the proposal into an a la carte proposal, although with not quite
as many parts as Glotmorf suggested;

Removed the repeal of rule 0;

Added "except as specified by physical law" to rule 13, "Definitions" to
correct my mistake which Glotmorf caught;

Replaced rule 25 with the contents of the "duties of the administrator"
rule; (Rule 25 was nescessary in early working versions of the proposal
but was made obsolete by my final round of changes before I submitted it.)

Added Glotmorf's suggested definition of Charter Rules in place of my
blank rule;

Added a measure to ensure that Glotmorf will be compensated for eir
contribution to my proposal;

Added an option to adapt the chutzpah system instead of replacing it;

Added rule 33 "chutzpah" to the list of physical rules;

Removed the amendment of rule 21 "score" because it contained no from the 
current version of the rule.

I have not:
Changed the equivalency between withdrawal of consent and forfeiting.
They cause the same result and come from the same purpose.  And I believe
that this equivalency is required to protect the game state from malicious
tampering by players.

]]



{{ _Item 1_


Give to the following Rules the type "Physical Law":
1, 2, 3, 4, 5, 7, 8, 11, 12, 13, 16, 17, 22, 33, 153, 154, 205, 206, 207,
210, 213, 215, 216, 258, 259, 293, 295, 298, 301, 344, 346, 347, 349, 350,
351, 352, 353, 354, 355, 356, 394, 401, 405, 407, 408, 440, 441, 443, 466,
469, 493, 494, 495, 497, 498, 502, 503, 504, 546, 547, 549, 550, 577, 628,
635, 622, 696, 705, 748, 749, 750, 751, 752, 753.

Give to the following Rules the type "Mutable Rule":
0, 9, 10, 14, 15, 18, 19, 20, 21, 23, 24, 25, 26, 27, 28, 29, 30, 32, 124,
125, 126, 127, 128, 129, 150, 151, 152, 155, 204, 208, 209, 211, 212, 214,
216, 217, 255, 257, 262, 263, 294, 300, 358, 393, 395, 396, 403, 404, 436,
437, 573, 578, 580, 625, 626, 627, 629, 630, 631, 633, 536, 697, 698, 699,
700, 701, 704, 706, 746.

Give to any rules not specified in either of the above two lists the
designation "Mutable Rule"

Enact the following new rule and make it a "Physical Law" 
{{
__Rule Classes & Permissions__ {*Rules, Players, Administrator, 10 *}

There exist three types of rules: Physical Laws, Mutable Rules, and
Charter Rules.

Physical Laws take precedence over all other rules.  Mutable Rules take
precedence over Charter Rules.

All entities defined or regulated by the Physical Laws by obey the
Physical Laws.  An action is impossible if it is prohibited by the
Physical Laws.

Players, the Administrator, and any other self-willed entities are
required to obey the Mutable Rules. An action is illegal if it is
prohibited by the Mutable Rules.

Obeyance to the Physical Laws does not exempt an entity subject to the
Mutable Rules from any requirement in either body of rules.

Charter Rules are of lower precedence than Physical Laws or Mutable Rules.
Players are not required to obey Charter Rules except as specified in the
Mutable Rules.  Non-player entities are not required to obey the Charter
Rules.

}}

Revise rule 13 "Definitions" by revising it to read as follows: 
{{ 

A player is any entity who is capable of passing the Turing test, consents
to said designation as a player, has become a player in the manner
described in the rules, and who consents to be abide by the Mutable Rules.

A being is any entity which is either a Player or the Administrator. 

A Proposing Entity, or PE, is any entity which is capable of issuing a
Proposal. 

Beings may make changes to the rules and game state.  Non-beings may not,
except as specified by physical law.
}}

Revise rule 10 by changing it to read as follows: 
{{ 
A player who refuses to obey the Rules is assumed to have withdrawn eir
consent.  E should be given a reasonable opportunity to correct eir
actions before this assumption is made.

If a player attempts to take an action that would violate the Rules the
Administrator or relevant minister shall refuse to recognize that action
unless the player specifically states that e is aware the action is
illegal but will attempt it anyway. 
}}

Revise rule 25 by amending it to read as follows: 
{{

The Administrator is responsible for all game duties not assigned by the
Rules to other players.

The Administrator shall alter the rules and the game state only as
follows:

E shall update the game state to reflect actions legally taken and
rules-defined game events.

E shall create and distribute points when called upon to do so
by the Mutable Rules.

E shall alter the rules and game state as formally requested to do so by
players via procedures defined in the mutable rules.

If no players exist or it has become demonstrably impossible to make
changes to either the Physical Laws or the Mutable Rules e shall make such
changes to the rules and game state as are nescessary to ensure that
future play is possible.

}}

Revise rule 32 by appending the following to the third paragraph:
{{
Unless specified otherwise in the proposal, any new rule created is a
Mutable Rule.
}}

Revise rule 14 by appending the following:
{{
Forfeiting is equivalent to withdrawal of consent.
}}

Revise rule 18 by replacing "Ruleset" with "Mutable Rules" in the first
paragraph.

Amend rule 152 by revising it to read as follows:
{{
Changes to the state of the game may only be made by an Action which is
permitted (elsewhere) by the Mutable Rules, or by the Administrator
performing eir duties.
}}

Amend rule 395 by deleting the first paragraph

Amend rule 154 by appending the following to the second paragraph:
{{
Players have an attribute named Respect.  Respect is a Dimension.
}}

Amend rule 33 by appending the following, first having replaced the string
"xxxx" with the serial number of the first rule created by this proposal.

{{ 
Chutzpah comparisons shall not be made between rules of different
types. As per rule xxxx physical laws always take precedence over other
types of rule, and mutable rules take precedence over charter rules.  }}
}}
}}

{{ _Item Two_
This item is contingent upon item one and has no effect if item 1 fails.

Enact the following new mutable rule:
{{ 
__Charter Rules__ {*Rules, Society, 1*}
A Charter Rule applies to a subset of game entities, whether explicitly
named or specified by a set of characteristics.  A Charter Rule may
include methods for adding entities to or removing entities from the
Charter Rule's applicability.
}}

Should Dan gain points by the passage of this proposal, transfer 1/3 of
these points to Glotmorf.
}}
}}


Dan




















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