Wonko on 18 Jun 2002 02:42:04 -0000 |
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[Spoon-business] Proposal Number Two |
[[This I think would just be useful to have.]] {{ __A bit of Definition: Inventories & Airborne Objects__ Create: {{ __Carrying Stuff__ Some Grid Objects may be designated by the rules as carryable. Only Passable MOs may be carryable. If a player occupies the same grid location as a carryable object, e may pick that object up, in which case the object is transferred to eir possession. When a player moves, all eir possessions travel with em. Any player holding a carryable object may drop it, in which case it leaves eir possession and is placed at the location of the dropping player. If a player leaves the grid, e first drops all carryable objects in eir possession. }} Create: {{ __Throwing Stuff__ If a player has a carryable object in eir possession, e may throw it at any Grid location. That object is said to be Airborne, and is not considered to be in any Grid location or in Limbo, for two ndays. At the end of the two ndays, the following occurs: If the square thrown at (the Target) contains an Impassable object, the thrown object is placed in a random legal location consecutive to the Target. If no such locations exist, the object moves to the nearest legal location to the Target. If the square thrown at contains a player, and that player has, as an Action in a public forum, declared that e will catch the object in question, then that player catches the object and it enters eir possession. If the square thrown at contains a player, but that player has not declared that e will catch the object, then e is hit by the object, losing 1d4 points to the player who threw the object, if one exists, or to the Gremlin Fund, if not. If the square does not contain a player or an impassable object, the object moves to the square. }} }} -- Wonko _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business