Rob Speer on 14 Mar 2001 02:50:14 -0000 |
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spoon-business: Proposal: Cards |
[[ Here goes. I'm making a big huge proposal which would add a whole new category of rules to the game. ]] \begin{proposal} \title{cards} 1. Create a rule entitled "Cards: Properties" with the following text: There exist objects in the game known as Cards. Cards are only transferrable under conditions stated by the rules. Each Card has 3 properties that distinguish it from all other Cards in the game: Suit, Rank, and Back. The possible Suits are Hearts, Diamonds, Clubs, and Spades. The possible Ranks are Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, and King. The possible Backs are described elsewhere. 2. Create a rule entitled "Cards: The Packs" with the following text: A Pack of Cards is a set of 52 Cards which all have the same Back. The 52 Cards represent every possible combination of Suit and Rank. The following Packs of Cards are in play: * The Red Pack (The Backs of these cards are primarily Red. They are decorated with the traditional card design featuring the twisty lines surrounding circles which appear to contain cherubs on pogo sticks.) * The Blue Pack (The Backs of these cards are primarily Blue. Other than the color, they are decorated the same way as the Red Pack.) * The Fish Pack (The Backs of these cards contain colorful drawings of tropical fish.) * The Corporate Pack (The Backs of these cards contain a message urging you to fly the friendly skies with United.) 4. Create a rule entitled "Cards: The Dealer" with the following text: The Dealer is the player who owns all the cards in the Deck and is responsible for taking the necessary actions to Deal a card to a Player. The Dealer is an Elected Officer. The original Dealer is PurpleBob. 5. Create a rule entitled "Cards: Dealing" with the following text: On certain occasions the Dealer will be required to Deal a Card to a Player. The Dealer does this by assigning a unique number from 1 to 52*(the number of Packs) to each Card, and asking the Nomic's dice server to roll one die with that many sides. If the number returned is the number of a Card that is not currently in the Deck, the Dealer keeps rolling until e gets the number of a Card that is in the Deck. The Dealer then transfers this Card from the Deck to the Hand of the player who should recieve the card, and notifies that Player of what the Card is. The Player is then considered to own that Card. However, if the Deck contains no Cards, the Dealer cannot Deal a Card. This takes precedence over rules that state when a Card should be Dealt. The method used to assign numbers to cards is this: The packs are numbered from 0 to (N-1), where N is the number of packs, in the order which they are originally described. The suits are numbered as such: Diamonds = 0, Spades = 1, Hearts = 2. Clubs = 3. The ranks are numbered as such: Ace = 1, Jack = 11, Queen = 12, King = 13, and all other ranks are numbered as themselves. The number of a card is: (pack number)*52 + (suit number)*13 + (rank number) 6. Create a rule entitled "Cards: Hands" with the following text: A Hand is the collection of all cards which a player besides the Dealer owns. 7. Create a rule entitled "Cards: The Deck" with the following text: The Deck is the collection of all cards which are owned by the Dealer. Originally, all the Cards in all the Packs that are in play are in the Deck. 8. Create a rule entitled "Cards: Dealer's Report" with the following text: Each nweek, the Dealer make a report of who recieved Cards in that nweek, and what the Back of each Card was. No other information about the Cards should be given by the Dealer. 9. Create a rule entitled "Cards for Votes" with the following text: At the beginning of each nweek, the Dealer deals a Card to each Player who voted in the previous nweek. \end{proposal} -- Rob Speer