Jeff N Schroeder on 13 Mar 2001 16:46:20 -0000 |
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spoon-business: Proposal |
Several rules state times to complete a task as "a reasonable amount of time" or "as soon as possible" but these are abstract terms and could be abused. Hence, this proposal. \begin{proposal} \title{Sack the lazy} Create a rule entitled, "Sack the lazy" with the following text: If a Rule contains instructions for an Agent to perform a task within a "reasonable amount of time" or similarly constructed time frame, and while the Agent does not have the [Away] attribute as specified in Rule 307/2, the agent has the duration of one nweek to perform the task. After this time has elapsed and the action has not been performed, any Player may request a Motion to Sack or Lynch the offending Player. If a Rule contains instructions for an Agent to perform a task "as soon as possible" or similarly known time frame, and while the Agent does not have the [Away] attribute set, the agent has the duration of one-half an nweek to perform the task. During this time, e may not create Proposals. After this time has elapsed and the action has not been performed, any Player may request a Motion to Sack or Lynch the offending Player. Once the [Away] attribute has been cleared, if it was previously set, the time to complete the above actions shall begin. \end{proposal} \begin{proposal} \title{for Sacking} Create a rule entitled "for Sacking" with the text: A Motion to Sack is a Unilateral Motion submitted by any one Player, known as the Sacker, that names the offending Player, known as the Sackee, the broken Rule or crime committed and the Penalty. Only one Motion to Sack may be submitted to a Player per broken Rule or crime. The Penalty may include the forced transfer of Objects, Points or Items from the Sackee to the Sacker with a total purchased value of no more than 30% the Sackee's Points or 3 Objects/Items, whichever has a greater value. The Sacker can choose the Penalty based on these guides. If the Sackee has the [Away] attribute set, this Rule will have no effect until the [Away] attribute is cleared. The Sackee has three days to comply with the broken rule or to otherwise make reparations for the crime without penalty. These reparations can include offerings of appeasement to the Sacker [[Points, votes, Objects, etc]] or to the game in general. After three days have passed, if the cause for the sack was a broken Rule and the Sackee complied with the Rule, then there is no penalty. If the cause for the sack was a crime and the Sacker is appeased by reparations, there is no penalty. If the Sacker does not feel appeased, e can submit an Approveable Primary Motion called 'Give Me Justice' to the game in order to receive his Penalty defined in the Motion to Sack. Upon passage of 'Give Me Justice' e must receive as soon as possible the Penalty from the Sackee minus a 20% fee to be transferred to the Bank. The Sackee can petition his case in a public forum before voting occurs on the Motion Give Me Justice. \end{proposal}