Simon McGregor on Wed, 4 Aug 2010 07:18:57 -0700 (MST) |
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Re: [game-lang] a survey of previous work |
On Wed, Aug 4, 2010 at 11:08 AM, Joel Uckelman <uckelman@xxxxxxxxx> wrote: > Thus spake Simon McGregor: >> >> GALA also shows up the holes in my grasp of logic programming. The >> paper says that they model a game as paths through a program (using >> the "choose" operator, which is nondeterministic). But it makes it >> sound like this is an execution path, and I can't quite get my head >> around how one executes a declarative program. Incidentally, GALA >> (like GDL?) is based on PROLOG - a language I've never used. > Have a look at the article in Wikipedia. on Prolog. A Prolog program > itself doesn't do anything. It's the queries you supply which cause > any computation to happen. A (very) simple example: > > cat(Widget). > animal(X) :- cat(X). > > This program does nothing. However, when I add a query, something > happens. The query is the first line, the output from the Prolog > interpreter the second: > > ?- animal(Widget). > Yes That's what I'd imagined. Hence my confusion at the GALA paper's description of execution paths through a program. I'm clearly missing something... > In our case, a query could be a game state, I think, while the > program would be the game rules: > > ?- legal(...). > Yes And ?- legal(X, now) would give the list of moves which are legal now? Simon _______________________________________________ game-lang mailing list game-lang@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/game-lang