Joel Uckelman on Mon, 26 Jul 2010 07:19:15 -0700 (MST) |
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Re: [game-lang] a survey of previous work |
Thus spake Simon McGregor: > > This is a colossal, ambitious undertaking. I think one good way to > start would be to propose specific games which might pose a challenge > to represent. Then we can ask, do we want to be general enough to > handle all of them, or do we want to start off with a restricted > subset and worry about the harder stuff later. > > NON-SPATIAL CONCEPTS > Poker: patterns which make poker hands > Schotten-totten: proof that a hand can't be beaten > Scrabble: English words > > SPATIAL CONCEPTS > Chess: lines, diagonals, forwards, backwards > Go: surroundedness > Hex wargames: line-of-sight, range > > HUGE MOVE LISTS > Scrabble: make any English word from your letters > I can think of a few things to add here: Huge playing surfaces: many wargames Interrupts: lots of card and card-driven games (e.g., Magic) Stochastic events: If you do enough damage to an opposing vehicle in Car Wars, you can "confetti" it. What this means for game play is that you take a predetermined number of debris counters in your hand and drop them from a predetermined height onto the map over the place where the confettied car exploded. -- J. _______________________________________________ game-lang mailing list game-lang@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/game-lang