Nate Ellefson on Wed, 14 Jul 2004 18:36:39 -0500 (CDT) |
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RE: [eia] Turkish land phase, July '05 |
> -----Original Message----- > From: eia-bounces@xxxxxxxxx [mailto:eia-bounces@xxxxxxxxx] On > Behalf Of Michael Gorman > Sent: Tuesday, July 13, 2004 11:29 PM > To: public list for an Empires in Arms game > Subject: RE: [eia] Turkish land phase, July '05 > > > At 07:40 PM 7/13/2004 -0500, you wrote: > >My opinion: In cases where a player isn't at war there should be a > >great deal of leniency extended to revising orders in the event of a > >legitimate error. In cases where two sides are at war, and > an error is > >both a legal move and has been acted upon by the opposing > player, the > >error should stand as submitted to the list. This case > would include > >any movement of forces within any reasonable proximity to the error. > >People in this situation will need to be very careful. In > cases where > >a player is at war, errors that are well away from areas where there > >are opposing forces, or where opposing forces can't make a meaninful > >response to the error, changes should be permissible. > Though I'm aware > >that the decision has already been made, I would have come down in > >favor of letting Joel correct his error, as there clearly is > precident > >for letting that happen. But in future, this standard is > what I would > >vote on applying. > > > >As to reusing rolls, I don't believe that should ever be > permissible. > >In addition to creating circumstances where the player will > know what > >the result of an action will be before he takes it, it will also be > >true that players will only seek to reuse rolls that are > favorable to > >him. Though again I would have voted to let Kyle keep this rolls, in > >future I would strongly advocate a strict policy against > ever reusing > >rolls. > > > >Any chance we can forge consensus on these issues before the August > >moves? > > > >Nate > > My biggest concern with holding people to first > drafts of orders > is that I'm pretty sure we have never had a turn without an > error. Everyone has made them and we all do it with some > frequency. Unless we are also going to put in some kind of > checking system > to give some chance to notice those errors, I'm hesitant to > apply a once > you send the orders they are set in stone policy. > The you can only change them if it is important standard is > impractical since everyones standards of what is important > will never be > the same. So I think if we're going to be less lenient, it > pretty much > needs to be across the board to prevent more arguments over > what makes a > move important. I'm not sure I made myself clear. I agree completely that we should be allowed to correct errors in most cases. My preference is that moves can be taken back when 1) A player isn't at war or 2) a player is at war, but the player's opponent hasn't gone yet. And even then, if the group concludes that the opponent's moves wouldn't have been affected by making a correction, then a correction would still be allowed. We could base the judgement on if a move can be taken back either with the consent of the opponent, or, if consent is not given, a majority vote by the five uninvolved players. This is only asking a few players at any given time, under fairly specific circumstances, to risk any consequences at all if their orders aren't submitted as they intended them to be. I don't think we'll ever find ourselves in a position such that someone who is already crafting their orders with great care, since they are in a war, couldn't spend five minutes double checking that they wrote their orders the way that they intended. Thoughts? _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia