J.J. Young on Tue, 30 Mar 2004 05:47:40 -0600 (CST)


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Re: [eia] issues to be addressed


One example where forcible access would have been important in  the last
game is when France ceded Lombardy.  This cut off reinforcements from
reaching the rest of French-controlled Italy, which Britain was able to
capture (& give to its allies, mostly).

-JJY

----- Original Message ----- 
From: "Michael Gorman" <mpgorman@xxxxxxxxxxxxxxxxx>
To: "public list for an Empires in Arms game" <eia@xxxxxxxxx>
Sent: Tuesday, March 30, 2004 1:36 AM
Subject: Re: [eia] issues to be addressed


> At 07:32 PM 3/29/2004 -0500, you wrote:
>
> >About Forcible Access, Mike wrote:
> > > A political point per space is hideously expensive.  I seriously doubt
we
> > > will see it used much at all as anything other than a last resort.
> > >
> >
> >     I think Mike has misunderstood the Forcible Access rule.  It is not
1 PP
> >per space, it is one PP per major power!  So, it is actually not that
> >expensive at all (especially if you don't plan to be there for too long).
> >Here's the full text.  (Take a close look at 10.3.4.2.)
> >
> >kdh
> But there's the point.  You can't afford to be there long.  So this isn't
> something you can make regular use of since it's too expensive to keep
> violating another power's land without a declaration of war.
>
> You aren't going to fight a big war in someone elses land, you aren't
going
> to traipse troops back and forth every turn.  You might cut through once
> but you have to decide if doing so will gain you enough to warrant losing
a
> political point.  And while people seem to indicate that's no big deal,
> that sure isn't how they act when the game is running.
>
> Where on the map does anyone even foresee this happening on anything
> resembling a regular basis?  My feeling is that this rule is a response to
> the need to have a way to get your troops home if you get screwed by
access
> rules and someone is trying to trap you.  I can't see a likely instance
> where you'd use it otherwise.
>
>
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>
>


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