Joel Uckelman on 5 Dec 2003 05:19:57 -0000 |
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Re: [eia] Access |
Thus spake Michael Gorman: > This is probably why the forced access option was created. If someone tries > to screw you over like that, you can land anyhow. If we were playing with forced access, citing the forced access rule would be sufficient to put asside my objection. We put that to a vote, and it failed. So now I'm stuck unable to agree with your notion of voluntary access unless enough people change their minds about forced access. One further objection I have: Turn order does not, in general, represent the temporal order of events. Example: In some land phase, France moves, and then Prussia moves. It would be strange to understand this game mechanic as representing a month in which French armies moved exclusively in the first week of the month, followed by a week in which Prussian armies were on the march. The phases are split as they are to facilitate play, not to give the impression that movement never occurs simultaneously. The relevance of this to the access problem is as follows: You're arguing that seeing certain actions during a turn could have an effect on whether you grant access or how extensive that access is. Fine, but similar to the example above, there's no reason to think that the actions which are collected in the political phase all happen on the first of the month. On the contrary, they presumably happen all throught the month (or perhaps even in the previous month), and not necessarily in the order in which they become public. Moreover, the actions to which you're intending to respond (through access declarations) aren't necessarily happening in the order in which the actions are taken. It seems to me that, when considered temporaly, an access declaration in the political phase could be a "response" to troop movement in the land phase, despite that the former comes before the latter in turn order. _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia