James Helle on 2 Jul 2003 23:12:00 -0000 |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [eia] small rules question |
7.4.2.2 , the rule concerning allies paying for each others supply, does not address this issue. My first impulse is to say that unless the allies are using combined movement the payout for supply occurs twice and is therefore subject to rounding up twice. However, 7.4.2.1 states that "The costs for *all* corps and separate garrisons are summed and any fraction rounded up, ...". I, like JJ, could go either way on this issue but am inclined to go with my first impulse mentioned above. ----- Original Message ----- From: "Joel Uckelman" <uckelman@xxxxxxxxx> To: <eia@xxxxxxxxx> Sent: Wednesday, July 02, 2003 10:53 AM Subject: Re: [eia] small rules question > Thus spake "J.J. Young": > > > > There have been several instances in the game when an ally has paid = > > supply for an allied corps, even though the two allies had not combined = > > movement (and therefore the supplier paid out money at two separate = > > times in the turn). > > > > What if the supplier has a total cost for his own supply that has an = > > extra $0.5, and the supply for the ally also has an extra $0.5 ? Do = > > both totals round up, or does the supplier pay one "grand total" at the = > > end of all the land phases, and calculate any rounding up then ? > > > > This is a small point, and I won't cry me a river whichever way it goes. = > > But it occurred to me and I thought I'd check what the consensus was. > > > > -JJY > > I can think of two reasons for rounding: > > 1. We avoid dealing with fractional money. > 2. Rounding simulates a small amount of waste in the supply chain. > > Two seems less plausible to me than one, since the only times you get > fractional supply cost is when you're on top of a depot---arguably the > point at which supply distribution would be the most efficient. If we > take the first to be the reason for rounding, then it makes sense to > round only after totalling supply cost. (There's another example in the > game of applying effects after totalling---that's how the PSA works.) > > _______________________________________________ > eia mailing list > eia@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/eia > _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia